Hi Bruno, On Fri, 13 Jan 2012 12:54:20 AM Bruno Chareyre wrote: > Yes, it is like a deformable clumps. > > > Something else I had in mined, the collider could check the material of > > two bodies and if it is of type WireMat then do nothing. What do you > > think? > > It would work but it would be ugly to include WireMat.hpp in the > collider's code.
I agree but I would need a quick solution. > I'm thinking we could have a global "selfInteractionMask", so that if > mask1==mask2 && !(mask1 & selfInteractionMask), we skip. Please, can you give some more details? And how and where would this "selfInteractionMask" be implemented? Thanks Klaus _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp