Hi, From MetaBody::moveToNextTimeStep I understand that during a simulation Yade loops over all the engines stored in the vector engine. Then, if I consider two engines, for instance the GravityEngine and another one, that we can call MagnetEngine (we imagine that grains are influenced by a magnet field!), each of these engines loops over all the bodies. So for one time step I loop twice (in this case) over the body assembly.
My question: is there a way, with the current code, to avoid that? For instance am I allowed to create an engine doing a loop over all the bodies and calling inside the loop, for each body, the engines MagnetEngine and GravityEngine. Thanks for your answers, Luc -- Luc Sibille, Université de Nantes - Laboratoire GeM, maître de conférence Adresse/address: IUT de Saint Nazaire - Département de Génie-Civil 58, rue Michel-Ange - BP 420 44606 Saint-Nazaire Cedex France Tel: +33 2 40 17 81 78 Fax: +33 2 40 17 81 60 _______________________________________________ Yade-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-users
