Hello everybody. I am focusing about the "RotationEngine" (in
pkg/common/Engine/DeusExMachina) and trying to understand well what it
does, so I have for instance one simple question :
- which is the purpose of the line
"/rb->se3.orientation.ToAxisAngle(ax,an);/" ? I think I understand what
it does : it affects to the 3-real vector "/ax/" and the real "/an"/
(both declared few lines above) respectively the axis and angle of the
rotation corresponding to the quaternion "/orientation/".
But why ?
These "/an/" and "/ax/" seem indeed never to be used after that...
Thanks
Jerome
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