Janek Kozicki a écrit :
Václav S(milauer said: (by the date of Thu, 29 Jan 2009 20:36:26 +0100)
PS. Instead of PhysicalActionDamper, PhysicalActionApplier and
PhysicalParametersMetaEngine, use NewtonsDampedLaw. It is functionally
the same, but faster, since it does less loops.
out of curiosity - did you make any benchmark to confirm this?
See how much faster?
Yes, I did a benchmark. It is "significantly" faster.
But I don't remember the numbers now... :-P
Bruno
--
_______________
Chareyre Bruno
Maitre de conference
Grenoble INP
Laboratoire 3SR - bureau E145
BP 53 - 38041, Grenoble cedex 9 - France
Tél : 33 4 56 52 86 21
Fax : 33 4 76 82 70 43
________________
_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to : [email protected]
Unsubscribe : https://launchpad.net/~yade-users
More help : https://help.launchpad.net/ListHelp