Václav Šmilauer said: (by the date of Sat, 21 Nov 2009 11:02:27 +0100)
> > > For sphere you don't need to rotate inertia matrix. It is symmetric > > in all directions. > > Yes, but it is not rotated for other bodies either (boxes, clumps, > <cough> tetrahedra). yes... problem is bigger. Currently the inertia matrix is a .... vector! This vector is just a diagonal of that matrix. Did the time come to fix that? -- Janek Kozicki | _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp