New question #295814 on Yade: https://answers.launchpad.net/yade/+question/295814
Hi All, As you may know the "iAdhesion" is computed from the minima of "iCohesion". However I need to change this logic, I was told "MatchMaker" in Ip2_CohFrictMat_CohFrictMat_CohFrictPhys should do what I am looking for. I have tried below engine, however it does not work. O.engines=[ ForceResetter(), InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Box_Aabb(),Bo1_Facet_Aabb(),Bo1_Wall_Aabb()]), InteractionLoop( [Ig2_Sphere_Sphere_ScGeom6D(),Ig2_Box_Sphere_ScGeom(),Ig2_Wall_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom()],[Ip2_FrictMat_FrictMat_FrictPhys()], [Ip2_FrictMat_FrictMat_MindlinPhys(en=MatchMaker(matches=((mat1,mat2,.6),(mat2,mat2,.9))),es=MatchMaker(matches=((mat1,mat2,.6),(mat2,mat2,.9))),krot=3)], [Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(normalCohesion=MatchMaker(matches=((mat1,mat2,500),(mat2,mat2,1e6))),shearCohesion=MatchMaker(matches=((mat1,mat2,50e6),(mat2,mat2,80e6))),label="cohesiveIp")], [Law2_ScGeom_MindlinPhys_Mindlin(includeMoment=True,includeAdhesion=True)], [Law2_ScGeom_FrictPhys_CundallStrack(),Law2_ScGeom6D_CohFrictPhys_CohesionMoment( useIncrementalForm=True, #useIncrementalForm is turned on as we want plasticity on the contact moments always_use_moment_law=False, #if we want "rolling" friction even if the contact is not cohesive (or cohesion is broken), we will have to turn this true somewhere label='cohesiveLaw')] Would you please advise? Thanks Seti -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp