Question #689434 on Yade changed: https://answers.launchpad.net/yade/+question/689434
Status: Solved => Open weijie is still having a problem: Hi Vasileios, and thank you again. I have updated the latest trunk and also commented out these three lines, but I found that the orientation of the resulting polyhedron is still different. Can you please help to see what went wrong? Following is my code: ##################### from yade import polyhedra_utils,pack,plot,utils,export,qt,ymport import numpy as np import math import random #########################################################################Define physical parameters powderDensity = 2500 O.materials.append(FrictMat(young=-1,poisson=-1,frictionAngle=radians(0.0),density=powderDensity,label='frictionless')) young = 1e9 FricDegree1= atan(.6) m = PolyhedraMat() m.density = powderDensity m.young = young m.poisson = 0.25 m.frictionAngle = FricDegree1 #########################################################################Forming polyhedra with polyhedra function t = polyhedra_utils.polyhedra(m,size = (0.06,0.06,0.06),seed =5) t.state.ori=Quaternion((1,0,0),0) #t.state.pos = (0.,0.,0.5) O.bodies.append(t) ########################################################################Polyhedron transformation def dvalue(vecn1,pp1): dd1=-1*(vecn1[0]*pp1[0]+vecn1[1]*pp1[1]+vecn1[2]*pp1[2]) return dd1 chosenR=0.001 for b in O.bodies: aa=[] bb=[] cc=[] dd=[] if not isinstance(b.shape,Polyhedra): # skip non-polyhedra bodies continue vs = [b.state.pos + b.state.ori*v for v in b.shape.v] # vertices in global coords face2=b.shape.GetSurfaces() id1=0 while id1<len(face2): face11=face2[id1] if len(face11)>2: vec1=vs[face11[2]]-vs[face11[1]]; vec1.normalize() vec2=vs[face11[0]]-vs[face11[1]]; vec2.normalize() #Normalize this object in-place. vects=vec1.cross(vec2) dvalue2=dvalue(vects,vs[face11[0]]) # Some dvalue2 values return equal to 0. Check this part of your script once more. dv=dvalue2-chosenR #if dv<0: #vects=[-1*vects[0],-1*vects[1],-1*vects[2]] #dv=-1*dv aa.append(vects[0]) bb.append(vects[1]) cc.append(vects[2]) dd.append(dv) id1=id1+1 ####################################################################################### O.engines=[ ForceResetter(), InsertionSortCollider([PotentialBlock2AABB()],verletDist=0.01, avoidSelfInteractionMask=2), InteractionLoop( [Ig2_PB_PB_ScGeom(twoDimension=False, unitWidth2D=1.0, calContactArea=True)], [Ip2_FrictMat_FrictMat_KnKsPBPhys(kn_i=1e8, ks_i=1e7, Knormal=1e8, Kshear=1e7, useFaceProperties=False, viscousDamping=0.2)], [Law2_SCG_KnKsPBPhys_KnKsPBLaw(label='law',neverErase=False, allowViscousAttraction=True, traceEnergy=False)] ), #GlobalStiffnessTimeStepper(), NewtonIntegrator(damping=0.0,exactAsphericalRot=True,gravity=[0,-9.81,0]), #PotentialBlockVTKRecorder(fileName='./vtk/cubePBscaled',iterPeriod=10000,twoDimension=False,sampleX=50,sampleY=50,sampleZ=50,maxDimension=0.2,label='vtkRecorder') ] #print(aa,bb,cc,dd) bbb=Body() wire=False color=[125,2,1] highlight=True bbb.shape=PotentialBlock(k=0.0, r=chosenR, R=0.0, a=aa, b=bb, c=cc, d=dd, id=len(O.bodies)-1) utils._commonBodySetup(bbb, bbb.shape.volume, bbb.shape.inertia,material='frictionless', pos=[0,0,0], fixed=False) bbb.state.pos = [0,0.1,0] bbb.state.ori=Quaternion((1,0,0),0) O.bodies.append(bbb) ################### Best regards, Jie -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp