On Thu, 3 May 2007 15:13:42 -0700 [EMAIL PROTECTED] wrote: > My thing being cross-platform source (we may be tasked with porting > some code we wrote, that currently runs on Windows x86, Linux x86 > and Linux / OSX PPC, to the PS3), i'm interested in how well the IBM > Cell compiler does the auto-parallelism and auto-SIMD thing,
It's still early days for auto-parallelism and auto-SIMD things on the Cell, so I would not rely on it. At the moment, if you want the speed, you need to do your own SPU coding. Note that due to the architecture of the Cell, decisions about exactly how you slice and dice your problem space will be crucial, and no amount of clever compiling can pick your algorithms for you.
signature.asc
Description: PGP signature
_______________________________________________ yellowdog-general mailing list [email protected] http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general HINT: to Google archives, try '<keywords> site:terrasoftsolutions.com'
