Many of you are probably aware that some very bright people who inhabit the ps2dev forums have found a way to (legally) "hack" the PS3 graphics processor (RSX) and accelerate both 2D and 3D operations. The 3D stuff has gotten a fair amount of publicity lately, though it is not that interesting to me since I have no intention of writing games in linux.
The 2D hack, on the other hand, is very interesting since it provides an accelerated Xorg which makes one's day to day use of the ps3 a much more enjoyable experience. I have installed the accelerated Xorg and I can say that the difference is night and day. All of the redrawing artifacts I formerly observed when moving windows are now gone as are the delays when one clicks on a background window. The ps3 feels like a "modern" computer now, rather than some sluggish first generation windowing system from the 80's. Although I have been a loyal YDL customer, I needed to use Ubuntu since the hacks required a more recent Xorg and glibc than is currently available in YDL. However, the ps2dev hackers have very recently remedied this lack and have provided a patch to allow one to use a kernel which supports the 3D optimizations in YDL 5.01. The diuscussion is here http://forums.ps2dev.org/viewtopic.php?t=9473 I am not sure whether this allows one to use the accelerated Xorg, but that can't be far away. One can probably do it now by installing a more recent glibc and Xorg, though the soon-to-be-released newer YDL 6 should provider all of the necessary tools. One thing left out in the ps2dev instructions is the necessity of running xcompmgr (with no arguments) to eliminate the redraw artifacts. This should run in the background, as X will be stopped if one kills xcompmgr or pauses it. Good luck. _______________________________________________ yellowdog-general mailing list [email protected] http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general HINT: to Google archives, try '<keywords> site:terrasoftsolutions.com'
