Also, it seems to be a bit less lightweight than what we have in oe-core. I
would not like to pull unnecessary recipes in. Is it possible to work the
oe-core stuff around?


On Wed, Jul 24, 2013 at 10:23 PM, Laszlo Papp <lp...@kde.org> wrote:

> I believe the developer story would be simpler with oe-core as opposed to
> meta-sourcery. Besides, some documentation would be nice to have how to use
> it, how it will work alongside the oe-core "example", and so forth.
>
> You know, something similar to what the Linaro people seem to have.
>
>
> On Wed, Jul 24, 2013 at 9:59 PM, Chris Larson <clar...@kergoth.com> wrote:
>
>> On Wed, Jul 24, 2013 at 1:55 PM, Brian Hutchinson 
>> <b.hutch...@gmail.com>wrote:
>>
>>> On Wed, Jul 24, 2013 at 10:49 AM, Laszlo Papp <lp...@kde.org> wrote:
>>>
>>>> is this officially supported by the Yocto project? I would not like to
>>>> use Yocto for my own purposes if it is something unsupported, and I would
>>>> need to put a significant investment into to it to make the releases
>>>> buildable, et cetera.
>>>>
>>>
>> I'm not certain as to the official Yocto support stance on
>> external-sourcery as it exists in or-core at this time, but if you do want
>> to use the Sourcery G++ toolchain rather than one of the alternatives
>> suggested by others in this thread, you can use the meta-sourcery layer,
>> which while it isn't officially supported by Yocto, is officially supported
>> by Mentor Graphics, the company which provides the aforementioned toolchain.
>>  --
>> Christopher Larson
>> clarson at kergoth dot com
>> Founder - BitBake, OpenEmbedded, OpenZaurus
>> Maintainer - Tslib
>> Senior Software Engineer, Mentor Graphics
>>
>
>
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