Hi,

I seem to have all the pieces in place, but can't get gles2 to work on the
raspberry pi. Specifically I'm using the raspberry pi 3, but the 32-bit armv7
build.

gles2 is provided by userland, and I've compiled up a couple gles2 programs.
Compiling succeeds without issue, but running is another case.

E.g.

        # es2_info
        Error: eglGetDisplay() failed

        # glmark2-es2
        Error: eglGetDisplay() failed with error: 0x3000
        Error: eglGetDisplay() failed with error: 0x3000
        Error: main: Could not initialize canvas

        # google-chrome --use-gl=egl
        [3487:3487:0415/133334:ERROR:gl_surface_egl.cc(605)] EGL display query 
failed with error EGL_SUCCESS
        [3487:3487:0415/133334:ERROR:gl_surface_egl.cc(612)] eglInitialize 
Default failed with error EGL_BAD_DISPLAY
        [3487:3487:0415/133334:ERROR:gl_initializer_x11.cc(142)] 
GLSurfaceEGL::InitializeOneOff failed.
        [3487:3487:0415/133334:ERROR:sandbox_linux.cc(343)] InitializeSandbox() 
called with multiple threads in process gpu-process. 
        [3487:3487:0415/133334:ERROR:gpu_child_thread.cc(348)] Exiting GPU 
process due to errors during initialization

Thoughts?

Does anyone have any of these (or something else?) working?

Thanks and best regards,
        Trevor
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