Hi, I seem to have all the pieces in place, but can't get gles2 to work on the raspberry pi. Specifically I'm using the raspberry pi 3, but the 32-bit armv7 build.
gles2 is provided by userland, and I've compiled up a couple gles2 programs. Compiling succeeds without issue, but running is another case. E.g. # es2_info Error: eglGetDisplay() failed # glmark2-es2 Error: eglGetDisplay() failed with error: 0x3000 Error: eglGetDisplay() failed with error: 0x3000 Error: main: Could not initialize canvas # google-chrome --use-gl=egl [3487:3487:0415/133334:ERROR:gl_surface_egl.cc(605)] EGL display query failed with error EGL_SUCCESS [3487:3487:0415/133334:ERROR:gl_surface_egl.cc(612)] eglInitialize Default failed with error EGL_BAD_DISPLAY [3487:3487:0415/133334:ERROR:gl_initializer_x11.cc(142)] GLSurfaceEGL::InitializeOneOff failed. [3487:3487:0415/133334:ERROR:sandbox_linux.cc(343)] InitializeSandbox() called with multiple threads in process gpu-process. [3487:3487:0415/133334:ERROR:gpu_child_thread.cc(348)] Exiting GPU process due to errors during initialization Thoughts? Does anyone have any of these (or something else?) working? Thanks and best regards, Trevor -- _______________________________________________ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto