On Wed, May 15, 2019 at 4:09 PM Zoran Stojsavljevic
<zoran.stojsavlje...@gmail.com> wrote:
The core-image-kernel-dev image is how I do all my on target
testing when I introduce a new reference kernel for a release.
Maybe you are correct. Maybe I should use/add in my local.conf the following:
KERNEL_DEV_TOOLS ?= "packagegroup-core-tools-profile
packagegroup-core-buildessential kernel-devsrc"
KERNEL_DEV_MODULE ?= "kernel-modules"
CORE_IMAGE_EXTRA_INSTALL += "${KERNEL_DEV_MODULE} \
${KERNEL_DEV_TOOLS} \
systemtap \
"
I need to try these... Maybe this addendum will solve the $1 mio USD problem?!
And IIRC the autobuilders are using a sato based image (Richard
could confirm more easily that I could what image type the
autobuilders are using for hello-world on target module tests).
I am just advertising something more simple. To have mandatory
/lib/modules/`uname -r` directory. And introduce few more packages, as
Fedora distro, for example, has: kernel-headers (assuming YOCTO
rootfs, the following will be installed: /usr/src/kernel/`uname
-r`/<header file directory structures>. This also makes addition of
/lib/modules/`uname -r`/build file (which is soft link to
usr/src/kernel/`uname -r`).
These have all been discussed off an on over the past 5 years. I can't get at
bugzilla right now, but all the details are logged in cases. A survey of all
the distros, their kernel package, etc, were all looked at. We had to balance
the traditional packaging with some new concepts and landed with what we have
now.
Or kernel-devel package. Then, the whole current kernel source code
will be introduced, and also support for it.
There's a case for this one as well, I'll probably have it done for the fall
release. But our devsrc used to pretty much be the full source it has now been
pruned down to something more manageable. There are definitely some cases for
having the full source on the target again, and it will be a separate package,
just not the minimal one to build out of tree modules, etc.
SDK building with such a support is good/cool. But sometimes, before
introducing SDK, some tests should be done on target. NO need to
optionally include built-in layer hello-world driver example. Since I
(or you name the person) have own test drivers, which will be imported
out of tree, externally, to the target test bed!
I never use the SDK myself, so you are not alone in not going to it first.
Hopefully I'll get some new patches out in the coming month before summer
holidays really kick in.
Bruce
Just thinking loud...
Zoran
_______
On Wed, May 15, 2019 at 4:25 PM Bruce Ashfield <bruce.ashfi...@gmail.com> wrote:
On Wed, May 15, 2019 at 3:44 AM Zoran Stojsavljevic
<zoran.stojsavlje...@gmail.com> wrote:
That's correct. That command only adds the kernel source and
build infrastructure to the SDK, not to your target image. You'd still
need to arrange to have the kernel-devsrc package installed on the
target image if you want it on the board's rootfs. How you arrange
to have the package installed to the image varies with the image
(since they all don't have the same image install variables, etc).
And here is a $1,000,000 USD question? How to do it on Poky (as
example of what you have stated in RED)? ;-)
In other words: how to arrange it on Poky (as a Referent example)?
The core-image-kernel-dev image is how I do all my on target testing when I
introduce a new reference kernel for a release. And IIRC the autobuilders are
using a sato based image (Richard could confirm more easily that I could what
image type the autobuilders are using for hello-world on target module tests).
Bruce
Thank you,
Zoran
_______
On Wed, May 15, 2019 at 7:41 AM Bruce Ashfield <bruce.ashfi...@gmail.com> wrote:
On Tue, May 14, 2019 at 1:30 PM Zoran Stojsavljevic
<zoran.stojsavlje...@gmail.com> wrote:
Hello Chris, Bruce,
I have some additional data to share with you both, since I have tried
something. And here is my take on the things!
1. Build using a bb recipe.
Take a look at meta-skeleton/recipes-kernel/hello-mod for an example.
You just need to add meta-skeleton to your bblayers.conf and then
bitbake hello-mod
I looked into this example, and, yes, it is classic kernel module
definition out of the tree. With some outdated data, all cool, the
YOCTO designer should take care himself to fix these data, if using
this stuff.
But this is NOT mandatory, since I can add out of the tree module NOT
actually using built-in module. I just use .../tmp/deploy/images/bbb/*
generated stuff, since I have automated scripts which are bringing all
these on my BBB target. Then I tftp my source code module to the
target.
2. Build from the SDK:
First, add the kernel source to the SDK by adding this to conf/local.conf
TOOLCHAIN_TARGET_TASK_append = " kernel-devsrc"
YES, this is THE command which should generate
/usr/src/kernel(s)/`uname -r` or similar... But adding it to
local.conf and after deleting kernel, then regenerating bitbake -k
core-image-minimal does not bring this path into the rootfs image!?
That's correct. That command only adds the kernel source and build
infrastructure to the SDK, not to your target image. You'd still need to
arrange to have the kernel-devsrc package installed on the target image if you
want it on the board's rootfs. How you arrange to have the package installed to
the image varies with the image (since they all don't have the same image
install variables, etc).
I did it actually using meta-bbb, and using poky referent distro as
two additional layers to the more complex bbb image!
https://github.com/jumpnow/meta-bbb.git
The (KAS - you can figure out out of it local.conf) script I am using
to build such a BBB image is here:
https://github.com/ZoranStojsavljevic/bbb-yocto/blob/master/bbb-releases/bbb-warrior/kas-bbb-warrior.yml
I did not try it with BBB reference poky only! Maybe I should try it
as only referent poky? What do you think?
Does in this case is SDK build really mandatory??? Should NOT be!
You only do the SDK steps if you want to support building out of tree modules
in an SDK install. So it is not mandatory for on target module builds.
Bruce
Once the SDK is installed, generate the kernel headers:
sudo -i
. /opt/poky/2.6.2/environment-setup-cortexa8hf-neon-poky-linux-gnueabi
cd /opt/poky/2.6.2/sysroots/cortexa8hf-neon-poky-linux-gnueabi
cd /usr/src/kernel
make oldconfig scripts
exit
This is in nutshell the same what I did (a bit different) for Embedded
Debian. This is already on the target BBB, NOT while building YOCTO
BBB image!
Finally, build your module using a Makefile like this
obj-m := hello-mod.o
all:
make -C $(SDKTARGETSYSROOT)/usr/src/kernel M=$(shell pwd)
As said before: bringing my own module into the target BBB (I have my
own examples, and I build them on the target with the almost the same
Makefiles)
Zoran
_______
On Sun, May 12, 2019 at 3:15 PM Chris Simmonds <ch...@2net.co.uk> wrote:
Hi Zoran,
There are two ways to do this
1. Build using a bb recipe.
Take a look at meta-skeleton/recipes-kernel/hello-mod for an example.
You just need to add meta-skeleton to your bblaysers.conf and then
bitbake hello-mod
2. Build from the SDK:
First, add the kernel source to the SDK by adding this to conf/local/conf
TOOLCHAIN_TARGET_TASK_append = " kernel-devsrc"
Then build the SDK
bitbake -c populate_sdk [your image recipe]
Once the SDK is installed, generate the kernel headers:
sudo -i
. /opt/poky/2.6.2/environment-setup-cortexa8hf-neon-poky-linux-gnueabi
cd /opt/poky/2.6.2/sysroots/cortexa8hf-neon-poky-linux-gnueabi
cd /usr/src/kernel
make oldconfig scripts
exit
Finally, build your module using a Makefile like this
obj-m := hello-mod.o
all:
make -C $(SDKTARGETSYSROOT)/usr/src/kernel M=$(shell pwd)
HTH,
Chris
On 12/05/2019 11:53, Zoran Stojsavljevic wrote:
Hello to the YOCTO community,
I am using (to build the target for Beagle Bone Black) the following script:
https://github.com/ZoranStojsavljevic/bbb-yocto
https://github.com/ZoranStojsavljevic/bbb-yocto/blob/master/bbb-yocto.sh
The latest kernel I am using from the following repo:
https://github.com/jumpnow/meta-bbb
Is kernel 5.0.14 .
Here is the snippet of the boot traces:
Starting kernel ...
[ 0.000000] Booting Linux on physical CPU 0x0
[ 0.000000] Linux version 5.0.14-jumpnow (oe-user@oe-host) (gcc
version 8.3.0 (GCC)) #1 Fri May 10 13:12:33 UTC 2019
[ 0.000000] CPU: ARMv7 Processor [413fc082] revision 2 (ARMv7), cr=10c5387d
[ 0.000000] CPU: PIPT / VIPT nonaliasing data cache, VIPT aliasing
instruction cache
[ 0.000000] OF: fdt: Machine model: TI AM335x BeagleBone Black
[ 0.000000] Memory policy: Data cache writeback
[ 0.000000] cma: Reserved 16 MiB at 0x9f000000
[ 0.000000] CPU: All CPU(s) started in SVC mode.
[ 0.000000] AM335X ES2.1 (sgx neon)
[ 0.000000] random: get_random_bytes called from
start_kernel+0xa4/0x460 with crng_init=0
[ 0.000000] Built 1 zonelists, mobility grouping on. Total pages: 130048
[ 0.000000] Kernel command line: console=ttyO0,115200n8
root=/dev/ram0 ip=dhcp
According to the documentation, the following:
2.10.1. Building Out-of-Tree Modules on the Target
https://www.yoctoproject.org/docs/latest/kernel-dev/kernel-dev.html
I tried to find /usr/src/kernels/5.0.14... Directory, since I see
from the build that kernel-dev and kernel-devsrc are included:
[user@fedora29-ssd bbb-yocto]$ bitbake -s | grep kernel
core-image-kernel-dev :1.0-r0
kernel-devsrc :1.0-r0
kernel-selftest :1.0-r0
THE PROBLEM: But I could not find ob BBB target /usr/src/kernels
directory at all!?
Two questions here?
[1] Do you have any advice on this problem (what I am missing here)?
[2] Alternative to [1]: how I can use cross compiler from
.../build/tmp to build Out-of-Tree Module for the BBB target on the
host?
Thank you,
Zoran
_______
--
Chris Simmonds, trainer and consultant at 2net
http://www.2net.co.uk
Author of "Mastering Embedded Linux Programming"
--
- Thou shalt not follow the NULL pointer, for chaos and madness await thee at
its end
- "Use the force Harry" - Gandalf, Star Trek II
--
- Thou shalt not follow the NULL pointer, for chaos and madness await thee at
its end
- "Use the force Harry" - Gandalf, Star Trek II
--
- Thou shalt not follow the NULL pointer, for chaos and madness await thee at
its end
- "Use the force Harry" - Gandalf, Star Trek II