I used to work with the author and can say that RakNet is pretty damned nice and he's quite clever. I'll just point out that RakNet previously did not scale as nicely as you would hope for, but it is definitely closer than most. I've not looked at it in quite a while though, so maybe he's fixed the scalability issues.
KB > -----Original Message----- > From: zeromq-dev-boun...@lists.zeromq.org [mailto:zeromq-dev- > boun...@lists.zeromq.org] On Behalf Of Oliver Smith > Sent: Monday, October 04, 2010 1:55 PM > To: 0MQ development list > Subject: Re: [zeromq-dev] using 0MQ in a MMORPG online game. > > kasicass said the following on 9/3/2010 8:56 AM: > > Aha, your solution is great. I will try. > > > > I've use libevent for it right now, and it works perfectly. > > > You may want to look at Jenkins Softwares' RakNet > http://www.jenkinssoftware.com/ - he's done much of the work necessary > for the client-facing stuff, including object replication etc. > > - Oliver > > _______________________________________________ > zeromq-dev mailing list > zeromq-dev@lists.zeromq.org > http://lists.zeromq.org/mailman/listinfo/zeromq-dev _______________________________________________ zeromq-dev mailing list zeromq-dev@lists.zeromq.org http://lists.zeromq.org/mailman/listinfo/zeromq-dev