Oh, I see, clrzmq2 seems a big improvement over version 1. However what I keep noticing is that messages or message parts are of type 'string' or 'byte[]' whereas your C samples show '&message', which I understand could be a pointer to any kind of object -- my knowledge of C is limited.
My question is: Could we similarly just transfer C# objects of any kind without having to serialize them into string / bytes? Eric. On 12/13/2010 9:04 AM, Martin Sustrik wrote: > Hi Eric, > >> I don't see any samples in the guide other than in C about how messages, >> and multipart messages, should be created to use with ZeroMQ. I'm mostly >> interested in a solution in C#. > > Brief check of clrzmq2 code shows that send has flags parameter and > that socket options can be retrieved. > > Thus, I assume, the multi-part messages are used in same way as in raw C. > > Martin > _______________________________________________ zeromq-dev mailing list [email protected] http://lists.zeromq.org/mailman/listinfo/zeromq-dev
