On Sat, Oct 29, 2011 at 13:49, Elliot Saba <staticfl...@gmail.com> wrote:

> If I may chime in here, my biggest problem with the identities concept, is
> that there is no way to have a ROUTER connect to a socket, and then know
> how to talk to that socket.  Identities are exchanged by the underlying zmq
> transport layer on successful connection I believe, but the user has no way
> of knowing what the identity of the other peer is without doing something
> drastic like connecting a REQ socket to that peer and directly asking the
> application to transmit it's identity.  This is wasteful and slow.


You *do not* have to use an extra socket to get this information with
current identity model.  If sockets connecting to the ROUTER simply send a
first 'hi, I'm here' message, the ROUTER will have their identity.  This
is, of course, not addressed if the ROUTER is the connecting socket.


>
> I would love to see some method of either (a), being able to get the
> identity (generated or user-set) of a peer you have just connected to, or
> (b) being able to use the address string of a peer (e.g.
> "tcp://w.x.y.z:abcd") or some hash/derivative thereof, as the identity when
> sending through a ROUTER socket.  As it stands right now, it is not
> possible to have two ROUTER sockets talk to eachother without out of band
> information, and this precludes the implementation of many peer-to-peer
> protocols.
>
> I think if you are contemplating large changes regarding the LABEL and
> IDENTITY portions of ZMQ, this topic should be something worth discussing.
>

The ROUTER socket currently in 4.0 gets CMD messages on connect/disconnect
of peers, so it always knows the identities of peers that are currently
connected.



> -E
>
>
>
>
> On Sat, Oct 29, 2011 at 11:08 AM, Gregory Szorc 
> <gregory.sz...@gmail.com>wrote:
>
>> On 10/29/2011 3:25 AM, Martin Sustrik wrote:
>> > 1. Revert the LABEL stuff from 3.0.
>>
>> I hate to see it go because I too feel it is a step in the right
>> direction (coming from empty message delimiters). But if it makes the
>> release more stable and 2.1 behavior is persisted, go for it.
>>
>> I /think/ reverting this also means that 2.1 and 3.0 will speak the same
>> wire format. Or, is there something else that changed besides adding the
>> LABEL bit to the per-message flags?
>>
>> > The feature that makes mess of the codebase, on the other
>> > hand, is buffering messages on sender when peer with explicit identity
>> > id offline/dead. We can thus remove the code for the latter (thus
>> > backporting the drastic simplifications of the codebase in 4.0 to 3.0
>> > while keeping the route-to-identity feature.
>>
>> +1. The old method was broken anyway since durable peers could disappear
>> and cause memory leaks due to sockets buffering indefinitely. This is
>> one of the changes that makes 3.0 a must have for me.
>>
>> Greg
>>
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>
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