Le vendredi 21 mai 2010 15:52:05, Jim Fulton a écrit : > packing and conflict resolution on the server
BTW, I'm not sure why it happens this way. Is it to save the cost of transferring 1 or 2 revisions of the object over network when resolving ? In NEO we chose to do that resolution on client side, but it should cause fewer latency problem (if it's the reason behind this choice) as we hold object-level locks, rather than storage-level locks: we don't delay unrelated transactions. And for packing, the "second phase" (tree walk to prune unreachable objects) is indeed a problem. In my work on pack (not integrated yet because of a shift in priorities) I implemented it on client side too, but this is motivated by the fact that storage nodes don't have a complete view of the database because of data partitioning for load balancing. This phase will probably be disabled by default before integration. -- Vincent Pelletier _______________________________________________ For more information about ZODB, see the ZODB Wiki: http://www.zope.org/Wikis/ZODB/ ZODB-Dev mailing list - ZODB-Dev@zope.org https://mail.zope.org/mailman/listinfo/zodb-dev