Are you guys passing one server to the ZooKeeper constructor or a list
of servers? If possible, could you provide your part of the code in
which you create a ZooKeeper object?
Thanks,
-Flavio
On Jan 5, 2009, at 10:46 AM, David Yee wrote:
I'm seeing this behavior as well, and I'm dealing with it by writing
custom code to handle the logic of reconnecting to another zookeeper
server.
it would be nice to get some clarity regarding whether this is
expected behavior or if there is a bug in the client code.
We've also written code for dealing with other issues when losing a
connection to a zk server. (implict triggering of all watches -
since watches are stored locally on a particlar an server, etc)
On Jan 5, 2009, at 12:03 AM, "Kevin Burton" <bur...@spinn3r.com>
wrote:
I'm not observing this behavior... if I shutdown the zookeeper
server my
client doesn't reconnect and I get a disconnect event followed by
eventual
session expiration.
Which is not the behavior I want :)
"Clients connect to a single ZooKeeper server. The client maintains
a TCP
connection through which it sends requests, gets responses, gets
watch
events, and sends heart beats. If the TCP connection to the server
breaks,
the client will connect to a different server."
I don't see this documented anywhere.
I setup 5 zk servers.... if I connect to host1 and am performing
some
action like watching for file updates, and host1 fails, I *should*
be able
to connect to hosts2-5 just fine.
But the ZooKeeper object doesn't do this for me....
What's the correct behavior here?
Kevin
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