Hi all 

I don't know if you're all familiar with this already, but reading 
about Twisted didn't immediately bring to mind Medusa, but rather
certain aspects (specifically, *aspects*) of TransWarp, and of the 
Component Architecture (interfaces).

I'm including a bite from
  http://twistedmatrix.com/page.epy/twistedphil.html

Interesting?

Regards,
Jean

Adverb Oriented

    Twisted is "adverb oriented", which takes this one step further.
        Using inheritance and a simple naming convention, Twisted classes
        indicate what sort of events they are responding to.  This allows
        for conveniently extensible protocols along defined "vectors" for 
        extension.

    Let's say you wanted an object to be both a Twisted Reality player, and
        also an object accessible through Twisted PerspectiveBroker. You could
        define a class that looked like the following::

        class RemotePlayer(reality.player.Player, spread.pb.Referenced):
            def ability_kill(self, sentence): #kills another player
                foo()
            def remote_killPlayer(self):      #remote callable method.
            bar()

    Reality objects can have abilities, which you define by making a method
        prefixed with ability_. pb objects have remotely callable
        methods, which you define by making methods that begin with
        remote_; so this is effectively the same as a class, a
        snippet from the configuration file for a multi-user dungeon, and a
        remote interface definition file; the three of which are normally
        defined in different languages.  Using "adverb orientation" and some
        simple python features, we can avoid the need for macros or complex
        parsing to achieve this effect.

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