Geoff Davis wrote:
I've been talking to people on #zope about this.  They're scared to
touch the methods for backward compatibility reasons.

Maybe the way to go is to create some new methods that are called
recursively on objects when they are copied or moved.  How about:

def _beforeMove(self, destination_container, destination_path,
                recurse=True):
   # destination_container may be None (since for subobjects, the
   #    destination will not have been created yet)
   # destination_path is a tuple containing the physical path of
   #    the new container (which may not yet exist)
   # call subobjects recursively if recurse flag is True
   #
   # default implementation does nothing and returns self

def _afterMove(self, source_container, recurse=True)
   # source_container may be None (since for subobjects, the
   #    source may have been moved elsewhere)
# source_path is a tuple containing the physical path of # the old container (which may no longer exist) # call subobjects recursively if recurse flag is True # # default implementation does nothing and returns self
def _beforeCopy(self, destination_container, recurse=True):
   # destination_container may be None (since for subobjects, the
   #    destination will not have been created yet)
   # destination_path is a tuple containing the physical path of
   #    the new container (which may not yet exist)
   # call subobjects recursively if recurse flag is True
   #
   # default implementation does nothing and returns self
def _afterCopy(self, source_container, original_object, recurse=True): # source_path is a tuple containing the physical path of # the new container (which should still exist) # call subobjects recursively if recurse flag is True #
   # default implementation does nothing and returns self

The calls would look something like:

ob = ob._beforeMove(destination, destination.getPhysicalPath(), True)
... moved_ob = moved_ob._afterMove(source, source.getPhysicalPath(), True)

etc


Once we have a decent event system in place, these methods could be the
place where copy / move events are generated.

Thoughts?

I'd prefer names less potentially prone to clashes with existing code, namely "_beforeItemMove", "_afterItemCopy", etc.

Also I tried to make a point on IRC about the recursion, and how we can switch this model to an event system later, but I probably wasn't clear enough. I'll try to explain better, but please bear with me :)


First and foremost, I want to be able to switch from the current system where each class has to implement (or inherit) _beforeItemMove so that recursion applies, which would conceptually mean a base class or a mixin, to a system driven by events.

Very importantly, this means that it's not _beforeItemMove's job to do the recursion. Why? Because suppose I inherit from a base class that has something to do before the move, and I want to add behavior to that. I'll have to call the base class, let it do its recursion, and then do my behavior on the current object. But suppose I inherit from two base classes that both had a _beforeItemMove that did recursion ? Then the recursion has to be defined and done only once, or you'd have double recursions (which turns into an exponential complexity). Maybe in some kind of unique base class? That's a total mess, I don't want to have to add artificial base classes to my code when there's no need to. I want the recursing behavior to be defined in a component (à la Zope 3), not in a base class. So the first consequence of having a clean approach is that:

    It's not the hook's job to do the recursion.

So the recursion has to be done by "external" code, a component, that calls all the relevant objects.


Now, in the current Zope 2 system having a class with a manage_beforeDelete (for instance) that just does "pass" means that the recursion is stopped. We want to keep that flexibility; this is easily done by having the hook return True if it wants to recurse (or to stop recursion -- we have to find what's best).


Here's how an event system would work (using afterItemCopy as an example):

1. something decides to copy an object. A "beforeCopy" event is sent. Then the copy is done. The an "afterCopy" event is sent.

2. some code having the need to tidy up things after the copy has a subscriber subscribed to the "afterCopy" event. For instance, there could be a subscriber in CMFCatalogAware.py that indexes the new objects, calling indexObject on each. A subscriber implements a policy, in this case it would be "copied objects have to be indexed in their new place". Notice, it's not indexObject's role to do any recursion.

3. the subscriber may or may not want the recursion to apply. How it does that is up to its implementation.

I'm stressing point 3 here because if I copy 100.000 objects I don't want the default system to send 100.000 events. If I have an efficient way of doing my bookkeeping, I don't want the event system do screw things up behind my back. Note for instance that in CMF reindexObjectSecurity does not do recursion like manage_afterAdd does, because it has optimized ways to do its job without recursing using objectValues().

So I strongly believe the default event system should send a simple event on copy (and I think I'll have to fight to get my way in Zope 3...). Now, if something wants to recurse, it's free to do so, and maybe send more events. But I want the system to be able to work without that.

Using this system, there could be a default subscriber in OFS/CopySupport.py that calls _afterItemCopy on the toplevel object and then does the recursion. The *subscriber* does the recursion, not _afterItemCopy.

But we're not there yet (no events in Zope 2), so instead of sending an event that's caught by a subscriber that does a recursion, this can be done for now by calling directly the code equivalent to the subscriber. Later we'll move to the event system. (And it is my hope that we can deprecate manage_beforeDelete & al. too.)


So I propose:

def _beforeItemMove(dest_container, dest_path):
    """
    Called before an item is moved.

    dest_container may be None (since for subobjects, the
    destination will not have been created yet).

    dest_path is a tuple containing the physical path of
    the new container (which may not yet exist).

    Returns True if recursion should stop.
    """

def _afterItemMove(source_container, source_path):
    """
    Called afer an item has been moved.

    source_container may be None (since for subobjects, the
    source may have been moved elsewhere).

    source_path is a tuple containing the physical path of
    the old container (which may no longer exist).

    Returns True if recursion should stop.
    """

def _beforeItemCopy(dest_container, dest_path):
    """
    Called before an item is copied.

    dest_container may be None (since for subobjects, the
    destination will not have been created yet).

    dest_path is a tuple containing the physical path of
    the new container (which may not yet exist).

    Returns True if recursion should stop.
    """

def _afterItemCopy(source_object):
    """
    Called after an item has been copied.

    source_object is the original object.

    Returns True if recursion should stop.
    """


Note, I'm not too sure about the source_container and source_object parameters, they're quite expensive to maintain. I'd like to see an implementation to discuss this.


Florent


--
Florent Guillaume, Nuxeo (Paris, France)   CTO, Director of R&D
+33 1 40 33 71 59   http://nuxeo.com   [EMAIL PROTECTED]

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