Actually I just want to create a blank bitmap for double buffer purpose, not from a resource. The pixels are generated programatically. I looked at the Palm API reference and it seems that BmpCreate can create a bitmap larger than 64K. Anybody can verify that?
Thanks --- José dos Santos Machado <[EMAIL PROTECTED]> wrote: > Khaki Wizard escreveu: > > Hi, all: > > > > Is it possible to use BmpCreate() to create a > bitmap > > larger than 64KB, say 640x480 8bpp, and use it to > > build an offscreen window for double-buffer paint > > purpose? > > Actually you cannot create any resource larger than > 64kb on PalmOS, unless > you do it on the memory card or split in several 64k > blocks. > > > > Or I have to draw such large dynamic BMP with > > WinDrawPixel() directly on the screen? > > Urgh, that would be very ugly... You can split your > resource (image or > anything you want) and make blocks to render on the > screen. > > Aaron, that's with you. :) > > -- J. Machado > -- [EMAIL PROTECTED] > > -- > For information on using the Palm Developer Forums, > or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/