> Is it possible to use BmpCreate() to create a bitmap larger than 64KB, say > 640x480 8bpp, and use it to build an offscreen window for double-buffer paint > purpose? > > Or I have to draw such large dynamic BMP with WinDrawPixel() directly on > the screen?
BmpCreate can allocate memory chunks > 64K however, you cannot save them complete in a single resource. you are free to allocate a bitmap of 640x480 @ 8bpp if there is sufficient heap space and then you must fill the contents of the bitmap yourself. 640x480 = a lot of memory. you may want to also use a different technique. --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/