Hello Daniel,

On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
> What about not making the multiplayer feature competitive, but
> coorperative? For example, one player gets blue pingus, the other one > controls red ones. Each color has its own entry and its own exit. The

I also thought about this, however it has two big drawbacks:

1) it requires a lot of communication between the two parties to coordinate their work well. It is not obvious how this should be achieved conveniently
while each of them has to control their pingus.
Thats what make co-op multiplayer fun, esp in network games. Half the fun of playing a CTF game in BZFLAG (IMNSHO, One of the greatest multiplayer games ever created) is using the built in chat feature to communicate and strategize with you team-mates.
2) If both all players plan their actions (which can be assumed, as pinugs is more of a puzzle than an arcade game), the multiplayer mode does not add much to the gameplay. It's still almost the same puzzle, you only have two sets of pingus with different abilities. Although two players carry out the actions, they are just carrying out a single plan, which (thanks to pausing) could
equally well be done by a single player.
It would add a new challenge to the game. C'mon, the reason you play a puzzle game is because you find the challenge fun.

Puzzle games are always single player games, we have to face it =)
Think different.

Greetings
Carsten


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