Hello Daniel,
On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
> What about not making the multiplayer feature competitive, but
> coorperative? For example, one player gets blue pingus, the other
one
> controls red ones. Each color has its own entry and its own exit.
The
I also thought about this, however it has two big drawbacks:
1) it requires a lot of communication between the two parties to
coordinate
their work well. It is not obvious how this should be achieved
conveniently
while each of them has to control their pingus.
Thats what make co-op multiplayer fun, esp in network games. Half
the fun of playing a CTF game in BZFLAG (IMNSHO, One of the greatest
multiplayer games ever created) is using the built in chat feature to
communicate and strategize with you team-mates.
2) If both all players plan their actions (which can be assumed, as
pinugs is
more of a puzzle than an arcade game), the multiplayer mode does
not add much
to the gameplay. It's still almost the same puzzle, you only have
two sets of
pingus with different abilities. Although two players carry out the
actions,
they are just carrying out a single plan, which (thanks to pausing)
could
equally well be done by a single player.
It would add a new challenge to the game. C'mon, the reason you play
a puzzle game is because you find the challenge fun.
Puzzle games are always single player games, we have to face it =)
Think different.
Greetings
Carsten
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