On Wed, Jul 9, 2008 at 5:50 PM, Carsten Milkau <[EMAIL PROTECTED]> wrote: > Hello Daniel, > > On Wednesday, July 9 18:36 2008, Daniel Herding wrote: >> What about not making the multiplayer feature competitive, but >> coorperative? For example, one player gets blue pingus, the other one >> controls red ones. Each color has its own entry and its own exit. The > > I also thought about this, however it has two big drawbacks: > > 1) it requires a lot of communication between the two parties to coordinate > their work well. It is not obvious how this should be achieved conveniently > while each of them has to control their pingus.
With support for multiple pointing devices, this will make for great two (or more) person games on the same computer. > 2) If both all players plan their actions (which can be assumed, as pinugs is > more of a puzzle than an arcade game), the multiplayer mode does not add much > to the gameplay. It's still almost the same puzzle, you only have two sets of > pingus with different abilities. Although two players carry out the actions, > they are just carrying out a single plan, which (thanks to pausing) could > equally well be done by a single player. The ability to pause is almost a cheat. Players aren't forced to use it if they want to have a challenge by themselves or in a team. -- Michael Ploujnikov http://plouj.com/ _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel