On Wed, Jul 9, 2008 at 4:23 PM, Josh Dye <[EMAIL PROTECTED]> wrote:
> Hello Daniel,
> On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
>> What about not making the multiplayer feature competitive, but
>> coorperative? For example, one player gets blue pingus, the other one
>> controls red ones. Each color has its own entry and its own exit. The
> I also thought about this, however it has two big drawbacks:
> 1) it requires a lot of communication between the two parties to coordinate
> their work well. It is not obvious how this should be achieved conveniently
> while each of them has to control their pingus.
>
> Thats what make co-op multiplayer fun, esp in network games.  Half the fun
> of playing a CTF game in BZFLAG (IMNSHO, One of the greatest multiplayer
> games ever created) is using the built in chat feature to communicate
> and strategize with you team-mates.

Yeah, I think it could be a lot of fun if done properly. There would
definitely have to be separate level sets for multiplayer, though.

-- 
Ryan


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