Re: [CBML] ** CyberBoard Version 3.10 Release Available **
Hello to all Is there a way I can get a hold of the Cyberboard Sysop ?. I have a password issue. Nipper --- In CyberBoardML@yahoogroups.com, gregoryfk gregor...@... wrote: VirtualBox requires a copy of Windows, no? --- In CyberBoardML@yahoogroups.com, Dale dlarson42@ wrote: Tracy Johnson wrote: I noticed the same scroll over issue under Ubuntu in WINE. No biggie for me, I have a Windows machine also. I thought Crossover is a commercial packaging of Wine? If that's true then it doesn't surprise me that Crossover has the problem as well. The menu artifact is due to the way XtremeToolkit (from Codejock) renders UI elements in off-screen bitmaps. Wine must process internal Windows messages in a manner different than what XtremeToolkit expects. BTW... It's this toolkit that has prevented me from simply open sourcing the Windows source code of CB. This will all be moot when the toolkit has been removed from source code from the FOSS version and the current Windows version. Right now it might be cleaner to just use VirtualBox which is free and runs Windows in a virtual session. I think VirtualBox also supports seamless windows as well so CB should feel right at home. Dale
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
VirtualBox requires a copy of Windows, no? --- In CyberBoardML@yahoogroups.com, Dale dlarso...@... wrote: Tracy Johnson wrote: I noticed the same scroll over issue under Ubuntu in WINE. No biggie for me, I have a Windows machine also. I thought Crossover is a commercial packaging of Wine? If that's true then it doesn't surprise me that Crossover has the problem as well. The menu artifact is due to the way XtremeToolkit (from Codejock) renders UI elements in off-screen bitmaps. Wine must process internal Windows messages in a manner different than what XtremeToolkit expects. BTW... It's this toolkit that has prevented me from simply open sourcing the Windows source code of CB. This will all be moot when the toolkit has been removed from source code from the FOSS version and the current Windows version. Right now it might be cleaner to just use VirtualBox which is free and runs Windows in a virtual session. I think VirtualBox also supports seamless windows as well so CB should feel right at home. Dale
Re: Re: [CBML] ** CyberBoard Version 3.10 Release Available **
Yes, I would think you would need a licensed install of whatever OS you want. BT Tracy Johnson Ye olde fashioned text games at: 198.212.189.111 Mar 8, 2010 04:24:35 PM, CyberBoardML@yahoogroups.com wrote: VirtualBox requires a copy of Windows, no? --- In CyberBoardML@yahoogroups.com, Dale wrote: Tracy Johnson wrote: I noticed the same scroll over issue under Ubuntu in WINE. No biggie for me, I have a Windows machine also. I thought Crossover is a commercial packaging of Wine? If that's true then it doesn't surprise me that Crossover has the problem as well. The menu artifact is due to the way XtremeToolkit (from Codejock) renders UI elements in off-screen bitmaps. Wine must process internal Windows messages in a manner different than what XtremeToolkit expects. BTW... It's this toolkit that has prevented me from simply open sourcing the Windows source code of CB. This will all be moot when the toolkit has been removed from source code from the FOSS version and the current Windows version. Right now it might be cleaner to just use VirtualBox which is free and runs Windows in a virtual session. I think VirtualBox also supports seamless windows as well so CB should feel right at home. Dale
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
Mike, I use Crossover for my Mac, and the same issue with the menus occurs. However, the program seems to run fine. Cheers, Gregory --- In CyberBoardML@yahoogroups.com, Michael Gallagher mappi...@... wrote: I am  MAC user using CB daily. I have taken to using Crossover Games as my emulator.It is stable but has some small issues-- like menus that need to be scrolled over to become visible. I have Parallels and MS Windows, but that is expensive and a much bigger deal to use. Cross over is quicker to launch and is MUCH cheaper.I will be pushing Crossover for a better support to CB.Do others use Crossover Games?Mike G
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
Tracy Johnson wrote: I noticed the same scroll over issue under Ubuntu in WINE. No biggie for me, I have a Windows machine also. I thought Crossover is a commercial packaging of Wine? If that's true then it doesn't surprise me that Crossover has the problem as well. The menu artifact is due to the way XtremeToolkit (from Codejock) renders UI elements in off-screen bitmaps. Wine must process internal Windows messages in a manner different than what XtremeToolkit expects. BTW... It's this toolkit that has prevented me from simply open sourcing the Windows source code of CB. This will all be moot when the toolkit has been removed from source code from the FOSS version and the current Windows version. Right now it might be cleaner to just use VirtualBox which is free and runs Windows in a virtual session. I think VirtualBox also supports seamless windows as well so CB should feel right at home. Dale
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
On Sun, 07 Mar 2010 15:44:31 -0600 Dale dlarso...@gmail.com wrote: Right now it might be cleaner to just use VirtualBox which is free and runs Windows in a virtual session. I think VirtualBox also supports seamless windows as well so CB should feel right at home. I just started using VirtualBox at work, and have to say it worked really well. The menu thing isn't a problem for me, it's pretty trivial. Either way is a fine way to use CyberBoard. -- == Joe Hartley - UNIX/network Consultant - j...@brainiac.com Without deviation from the norm, progress is not possible. - FZappa
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
Hi Alain, No. Work had been started on porting for such a FOSS version but the lack of experienced C++/GUI programmers pretty much stalled progress (only one person has been able to contribute the lion's share of the effort). The amount of work to port the C++ Windows GUI code from MFC and XtremeToolKit has been daunting. I understand that porting CB to a new, less restrictive, toolkit is an awful lot of work. But maybe you might consider opening up the source code first (under a well-chosen license), so that more people can come and hopefully contribute? It's a project success thing. It's well established that an open source code base that's not sufficiently functional when introduced to the public will fail to take flight. So the strategy has been to get it to that state before releasing it to the work. Anybody who would like to contribute can take part. We haven't turned away any programmers that are interested in contributing to the port. They only need to ask. What I want to avoid is to just toss it out there for other competitive projects to pick its bones clean and not giving its success a fair chance. Of course it'll be rather difficult to work on the program if some libraries aren't available (no way to build the executable itself) - but getting a first grasp of the program structure might attract would-be contributors. Currently there is one major contributor to the port (Bill Wsu) who is a very experienced C/C++ programmer. He has carried the ball and has reached a point where CBDesign can load, edit and save CB Gameboxes from version 3.01 and back. (I'm guessing at the version.) If Bill would like to share it as a teaser he can (Bill Su?). I don't want to distract him from making more progress so I'll leave it up to him. Of course current CBFoss developers are free--and encouraged--to build it for themselves. Dale To change your delivery settings, go to http://games.groups.yahoo.com/group/CyberBoardML.Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/CyberBoardML/ * Your email settings: Individual Email | Traditional * To change settings online go to: http://groups.yahoo.com/group/CyberBoardML/join (Yahoo! ID required) * To change settings via email: cyberboardml-dig...@yahoogroups.com cyberboardml-fullfeatu...@yahoogroups.com * To unsubscribe from this group, send an email to: cyberboardml-unsubscr...@yahoogroups.com * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
--- In CyberBoardML@yahoogroups.com, Dale dlarso...@... wrote: No. Work had been started on porting for such a FOSS version but the lack of experienced C++/GUI programmers pretty much stalled progress (only one person has been able to contribute the lion's share of the effort). The amount of work to port the C++ Windows GUI code from MFC and XtremeToolKit has been daunting. I understand that porting CB to a new, less restrictive, toolkit is an awful lot of work. But maybe you might consider opening up the source code first (under a well-chosen license), so that more people can come and hopefully contribute? Of course it'll be rather difficult to work on the program if some libraries aren't available (no way to build the executable itself) - but getting a first grasp of the program structure might attract would-be contributors. Alain Borel
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
On Sat, 6 Mar 2010 01:25:16 -0800 (PST) Michael Gallagher mappi...@yahoo.com wrote: I am MAC user using CB daily. I have taken to using Crossover Games as my emulator.It is stable but has some small issues-- like menus that need to be scrolled over to become visible. I find this very interesting. I use CB under Linux using WINE, and it works really well - except that the menus need to be scrolled over to become visible. I haven't programmed in years, but this commonality makes me very curious as to how CB does menus so that this quirk is consistent for people using emulators. -- == Joe Hartley - UNIX/network Consultant - j...@brainiac.com Without deviation from the norm, progress is not possible. - FZappa
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
I noticed the same scroll over issue under Ubuntu in WINE. No biggie for me, I have a Windows machine also. On Sat, 2010-03-06 at 01:25 -0800, Michael Gallagher wrote: I am MAC user using CB daily. I have taken to using Crossover Games as my emulator.It is stable but has some small issues-- like menus that need to be scrolled over to become visible. I have Parallels and MS Windows, but that is expensive and a much bigger deal to use. Cross over is quicker to launch and is MUCH cheaper.I will be pushing Crossover for a better support to CB.Do others use Crossover Games?Mike G --- On Sat, 3/6/10, alainborel alainbo...@yahoo.com wrote: From: alainborel alainbo...@yahoo.com Subject: Re: [CBML] ** CyberBoard Version 3.10 Release Available ** To: CyberBoardML@yahoogroups.com Date: Saturday, March 6, 2010, 2:38 AM Alain Borel
Re: [CBML] ** CyberBoard Version 3.10 Release Available **
Paul Summitt wrote: Probably discussed elsewhere but was just wondering if there had ever been a Linux port of CyberBoard? No. Work had been started on porting for such a FOSS version but the lack of experienced C++/GUI programmers pretty much stalled progress (only one person has been able to contribute the lion's share of the effort). The amount of work to port the C++ Windows GUI code from MFC and XtremeToolKit has been daunting. The current version will run under Wine. Also, VirtualBox works very well for running CyberBoard. I've also run it under VMWare server on Linux but I've been gravitating to VirtualBox of late. I'm exploring other ways to open source CyberBoard with the XtremeToolKit dependency removed and relying on a newer version of MFC to move the program into the future. At least those tools are widely available to Windows programmers. A side benefit of that approach is that I have real-time play partially implemented using the excellent RakNet multi-player toolkit. RakNet provides a license for open source software. http://www.jenkinssoftware.com/raknet/index.html Dale
RE: [CBML] ** CyberBoard Version 3.10 Release Available **
I need some mot basic instruction on what to do to get started with CB I would like to play somthing squad level and solo im thinkin small to start.. any help?.Thanks To: CyberBoardML@yahoogroups.com; cbdevelop...@yahoogroups.com From: dlarso...@gmail.com Date: Sat, 2 Jan 2010 15:54:37 -0600 Subject: Re: [CBML] ** CyberBoard Version 3.10 Release Available ** Paul Summitt wrote: Probably discussed elsewhere but was just wondering if there had ever been a Linux port of CyberBoard? No. Work had been started on porting for such a FOSS version but the lack of experienced C++/GUI programmers pretty much stalled progress (only one person has been able to contribute the lion's share of the effort). The amount of work to port the C++ Windows GUI code from MFC and XtremeToolKit has been daunting. The current version will run under Wine. Also, VirtualBox works very well for running CyberBoard. I've also run it under VMWare server on Linux but I've been gravitating to VirtualBox of late. I'm exploring other ways to open source CyberBoard with the XtremeToolKit dependency removed and relying on a newer version of MFC to move the program into the future. At least those tools are widely available to Windows programmers. A side benefit of that approach is that I have real-time play partially implemented using the excellent RakNet multi-player toolkit. RakNet provides a license for open source software. http://www.jenkinssoftware.com/raknet/index.html Dale _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/171222985/direct/01/ [Non-text portions of this message have been removed]