Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-04-12 Thread nippaditty
Hello to all

Is there a way I can get a hold of the Cyberboard Sysop ?. 
I have a password issue. 

Nipper


--- In CyberBoardML@yahoogroups.com, gregoryfk gregor...@... wrote:

 VirtualBox requires a copy of Windows, no?
 
 --- In CyberBoardML@yahoogroups.com, Dale dlarson42@ wrote:
 
  Tracy Johnson wrote:
 
   I noticed the same scroll over issue under Ubuntu in WINE. No biggie
   for me, I have a Windows machine also.
 
  I thought Crossover is a commercial packaging of Wine? If that's true
  then it doesn't surprise me that Crossover has the problem as well.
 
  The menu artifact is due to the way XtremeToolkit (from Codejock)
  renders UI elements in off-screen bitmaps. Wine must process internal
  Windows messages in a manner different than what XtremeToolkit
 expects.
 
  BTW... It's this toolkit that has prevented me from simply open
  sourcing the Windows source code of CB.
 
  This will all be moot when the toolkit has been removed from source
  code from the FOSS version and the current Windows version.
 
  Right now it might be cleaner to just use VirtualBox which is free
  and runs Windows in a virtual session. I think VirtualBox also
 supports
  seamless windows as well so CB should feel right at home.
 
  Dale
 





Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-08 Thread gregoryfk
VirtualBox requires a copy of Windows, no?

--- In CyberBoardML@yahoogroups.com, Dale dlarso...@... wrote:

 Tracy Johnson wrote:

  I noticed the same scroll over issue under Ubuntu in WINE. No biggie
  for me, I have a Windows machine also.

 I thought Crossover is a commercial packaging of Wine? If that's true
 then it doesn't surprise me that Crossover has the problem as well.

 The menu artifact is due to the way XtremeToolkit (from Codejock)
 renders UI elements in off-screen bitmaps. Wine must process internal
 Windows messages in a manner different than what XtremeToolkit
expects.

 BTW... It's this toolkit that has prevented me from simply open
 sourcing the Windows source code of CB.

 This will all be moot when the toolkit has been removed from source
 code from the FOSS version and the current Windows version.

 Right now it might be cleaner to just use VirtualBox which is free
 and runs Windows in a virtual session. I think VirtualBox also
supports
 seamless windows as well so CB should feel right at home.

 Dale





Re: Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-08 Thread Tracy Johnson
Yes, I would think you would need a licensed install of whatever OS you want.


BT
Tracy Johnson
Ye olde fashioned text games at:  198.212.189.111










Mar 8, 2010 04:24:35 PM, CyberBoardML@yahoogroups.com wrote:

VirtualBox requires a copy of Windows, no?

--- In CyberBoardML@yahoogroups.com, Dale  wrote:

 Tracy Johnson wrote:

  I noticed the same scroll over issue under Ubuntu in WINE. No biggie
  for me, I have a Windows machine also.

 I thought Crossover is a commercial packaging of Wine? If that's true
 then it doesn't surprise me that Crossover has the problem as well.

 The menu artifact is due to the way XtremeToolkit (from Codejock)
 renders UI elements in off-screen bitmaps. Wine must process internal
 Windows messages in a manner different than what XtremeToolkit
expects.

 BTW... It's this toolkit that has prevented me from simply open
 sourcing the Windows source code of CB.

 This will all be moot when the toolkit has been removed from source
 code from the FOSS version and the current Windows version.

 Right now it might be cleaner to just use VirtualBox which is free
 and runs Windows in a virtual session. I think VirtualBox also
supports
 seamless windows as well so CB should feel right at home.

 Dale




Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-07 Thread gregoryfk
Mike,

I use Crossover for my Mac, and the same issue with the menus occurs. 
However, the program seems to run fine.


Cheers,
Gregory

--- In CyberBoardML@yahoogroups.com, Michael Gallagher mappi...@...
wrote:

 I am  MAC user using CB daily. I have taken to using Crossover
Games as my emulator.It is stable but has some small issues-- like menus
that need to be scrolled over to become visible. I have Parallels and MS
Windows, but that is expensive and a much bigger deal to use. Cross over
is quicker to launch and is MUCH cheaper.I will be pushing Crossover for
a better support to CB.Do others use Crossover Games?Mike G




Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-07 Thread Dale
Tracy Johnson wrote:

 I noticed the same scroll over issue under Ubuntu in WINE. No biggie
 for me, I have a Windows machine also.

I thought Crossover is a commercial packaging of Wine? If that's true
then it doesn't surprise me that Crossover has the problem as well.

The menu artifact is due to the way XtremeToolkit (from Codejock)
renders UI elements in off-screen bitmaps. Wine must process internal
Windows messages in a manner different than what XtremeToolkit expects.

BTW... It's this toolkit that has prevented me from simply open
sourcing the Windows source code of CB.

This will all be moot when the toolkit has been removed from source
code from the FOSS version and the current Windows version.

Right now it might be cleaner to just use VirtualBox which is free
and runs Windows in a virtual session. I think VirtualBox also supports
seamless windows as well so CB should feel right at home.

Dale


Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-07 Thread Joe Hartley
On Sun, 07 Mar 2010 15:44:31 -0600
Dale dlarso...@gmail.com wrote:
 Right now it might be cleaner to just use VirtualBox which is free
 and runs Windows in a virtual session. I think VirtualBox also supports
 seamless windows as well so CB should feel right at home.

I just started using VirtualBox at work, and have to say it worked really
well.  The menu thing isn't a problem for me, it's pretty trivial.

Either way is a fine way to use CyberBoard.

-- 
==
   Joe Hartley - UNIX/network Consultant - j...@brainiac.com
 Without deviation from the norm, progress is not possible. - FZappa


Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-07 Thread Dale
Hi Alain,

   No. Work had been started on porting for such a FOSS version but the
   lack of experienced C++/GUI programmers pretty much stalled progress
   (only one person has been able to contribute the lion's share of the
   effort). The amount of work to port the C++ Windows GUI code from MFC
   and XtremeToolKit has been daunting.
 
 I understand that porting CB to a new, less restrictive, toolkit is an 
 awful lot of work. But maybe you might consider opening up the source 
 code first (under a well-chosen license), so that more people can come 
 and hopefully contribute?

It's a project success thing.

It's well established that an open source code base that's not sufficiently
functional when introduced to the public will fail to take flight. So
the strategy has been to get it to that state before releasing it to
the work. Anybody who would like to contribute can take part. We haven't
turned away any programmers that are interested in contributing to the
port. They only need to ask.

What I want to avoid is to just toss it out there for other competitive
projects to pick its bones clean and not giving its success a fair chance.

  Of course it'll be rather difficult to work on the program if some
  libraries aren't available (no way to build the executable itself) - but
  getting a first grasp of the program structure might attract would-be
  contributors.

Currently there is one major contributor to the port (Bill Wsu) who is a
very experienced C/C++ programmer. He has carried the ball and has
reached a point where CBDesign can load, edit and save CB Gameboxes from
version 3.01 and back. (I'm guessing at the version.) If Bill would like
to share it as a teaser he can (Bill Su?). I don't want to distract
him from making more progress so I'll leave it up to him. Of course
current CBFoss developers are free--and encouraged--to build it for
themselves.

Dale





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Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-06 Thread alainborel


--- In CyberBoardML@yahoogroups.com, Dale dlarso...@... wrote:
 No. Work had been started on porting for such a FOSS version but the 
 lack of experienced C++/GUI programmers pretty much stalled progress 
 (only one person has been able to contribute the lion's share of the 
 effort). The amount of work to port the C++ Windows GUI code from MFC 
 and XtremeToolKit has been daunting.

I understand that porting CB to a new, less restrictive, toolkit is an awful 
lot of work. But maybe you might consider opening up the source code first 
(under a well-chosen license), so that more people can come and hopefully 
contribute?

Of course it'll be rather difficult to work on the program if some libraries 
aren't available (no way to build the executable itself) - but getting a first 
grasp of the program structure might attract would-be contributors.

Alain Borel



Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-06 Thread Joe Hartley
On Sat, 6 Mar 2010 01:25:16 -0800 (PST)
Michael Gallagher mappi...@yahoo.com wrote:
 I am  MAC user using CB daily. I have taken to using Crossover Games as my 
 emulator.It is stable but has some small issues-- like menus that need to be 
 scrolled over to become visible. 

I find this very interesting.  I use CB under Linux using WINE, and it works
really well - except that the menus need to be scrolled over to become 
visible.  

I haven't programmed in years, but this commonality makes me very curious
as to how CB does menus so that this quirk is consistent for people using
emulators.

-- 
==
   Joe Hartley - UNIX/network Consultant - j...@brainiac.com
 Without deviation from the norm, progress is not possible. - FZappa


Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-03-06 Thread Tracy Johnson
I noticed the same scroll over issue under Ubuntu in WINE.  No biggie
for me, I have a Windows machine also.

On Sat, 2010-03-06 at 01:25 -0800, Michael Gallagher wrote:
 I am  MAC user using CB daily. I have taken to using Crossover Games as my 
 emulator.It is stable but has some small issues-- like menus that need to be 
 scrolled over to become visible. I have Parallels and MS Windows, but that is 
 expensive and a much bigger deal to use. Cross over is quicker to launch and 
 is MUCH cheaper.I will be pushing Crossover for a better support to CB.Do 
 others use Crossover Games?Mike G
 
 --- On Sat, 3/6/10, alainborel alainbo...@yahoo.com wrote:
 
 From: alainborel alainbo...@yahoo.com
 Subject: Re: [CBML] ** CyberBoard Version 3.10 Release Available **
 To: CyberBoardML@yahoogroups.com
 Date: Saturday, March 6, 2010, 2:38 AM
 
 

 Alain Borel
 
 




Re: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-01-02 Thread Dale
Paul Summitt wrote:
 Probably discussed elsewhere but was just wondering if there had ever 
 been a Linux port of CyberBoard?

No. Work had been started on porting for such a FOSS version but the 
lack of experienced C++/GUI programmers pretty much stalled progress 
(only one person has been able to contribute the lion's share of the 
effort). The amount of work to port the C++ Windows GUI code from MFC 
and XtremeToolKit has been daunting.

The current version will run under Wine. Also, VirtualBox works very 
well for running CyberBoard. I've also run it under VMWare server on 
Linux but I've been gravitating to VirtualBox of late.

I'm exploring other ways to open source CyberBoard with the 
XtremeToolKit dependency removed and relying on a newer version of MFC 
to move the program into the future. At least those tools are widely 
available to Windows programmers.

A side benefit of that approach is that I have real-time play partially 
implemented using the excellent RakNet multi-player toolkit. RakNet 
provides a license for open source software.

http://www.jenkinssoftware.com/raknet/index.html

Dale


RE: [CBML] ** CyberBoard Version 3.10 Release Available **

2010-01-02 Thread Jeff Wallace

I need some mot basic instruction on what to do to get started with CB I would 
like to play somthing squad level and solo im thinkin small to start.. any 
help?.Thanks

To: CyberBoardML@yahoogroups.com; cbdevelop...@yahoogroups.com
From: dlarso...@gmail.com
Date: Sat, 2 Jan 2010 15:54:37 -0600
Subject: Re: [CBML] ** CyberBoard Version 3.10 Release Available **


















 



  



  
  
  Paul Summitt wrote:

 Probably discussed elsewhere but was just wondering if there had ever 

 been a Linux port of CyberBoard?



No. Work had been started on porting for such a FOSS version but the 

lack of experienced C++/GUI programmers pretty much stalled progress 

(only one person has been able to contribute the lion's share of the 

effort). The amount of work to port the C++ Windows GUI code from MFC 

and XtremeToolKit has been daunting.



The current version will run under Wine. Also, VirtualBox works very 

well for running CyberBoard. I've also run it under VMWare server on 

Linux but I've been gravitating to VirtualBox of late.



I'm exploring other ways to open source CyberBoard with the 

XtremeToolKit dependency removed and relying on a newer version of MFC 

to move the program into the future. At least those tools are widely 

available to Windows programmers.



A side benefit of that approach is that I have real-time play partially 

implemented using the excellent RakNet multi-player toolkit. RakNet 

provides a license for open source software.



http://www.jenkinssoftware.com/raknet/index.html



Dale





 









  
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