Hello Matt,
> But, here we are, over 10 years later and IUP is still not available
> as an official Debian package and it is a burden to deploy. It is also
> still not supported on Mac.
The last I've heard on the topic was that the project has support for
the latest Ubuntu rather than Debian,
Hello,
wxWidgets seems to be slowly dying these days. Support for anything else
than the classic desktop platforms is virtually non-existent and even
things like subpixel scaling support are flaky at best. Creating bindings
for a large C++ codebase like wxWidgets also seems like a major
Hello,
nothing is "wrong" with Tk, I guess — different UI toolkits just have
different strength 路
Combining Tcl/Tk with CHICKEN is a complex deployment scenario, and I think
it works best on desktop platforms with nice package managers. If that's
what you are targetting, the Tcl/Tk look and feel
Thanks for the suggestion elf. More than ever I recognize how important it
is to make these decisions carefully and I appreciate input from the list.
I'll sketch out an analysis of my decision and then gauge wx in that light.
Maybe this will be of use to others, if not, my apologies for the email
Perhaps something more like wx would be better? Excellent cross-platform
support, including all necessary support structures, and iirc it can give you
lower-level graphics access too? Plus, of course, there are already bindings
for a large num of languages, and a guide to writing new bindings,
Tk is great, no doubt about it. I still miss Eric Gallesio's STk. The
reasons I decided against tk include:
1. Clunky 1980's look and feel. (i)
2. No IOS or Android support. (ii)
3. I seemed to fight the widget layout model a lot when I used it. (iii)
4. Two of the projects I'm
Erm, what's wrong with the tk bindings, which should work everywhere already?
-elf
On 23 March 2023 02:36:43 GMT+02:00, Matt Welland
wrote:
>That would be great Thomas. For my part, I'll start working on my project
>using what I can, learning Godot along the way. When you get to working on
That would be great Thomas. For my part, I'll start working on my project
using what I can, learning Godot along the way. When you get to working on
this please let me know how I can help.
Regarding the approach, I like the tooling to generate a loadable module
idea. I figure leverage as much of
Hello,
a combination of CHICKEN and Godot sounds very interesting! I've been
meaning to experiment more with that engine for a while, and with Godot 4.0
just out the door the time is probably perfect to try out the new extension
APIs.
I'm not completely sure how the CHICKEN/Godot hybrid should