Hi Anibal,
On Thu, Mar 20, 2008 at 03:32:24PM -0600, Anibal Avelar wrote:
I added one patch to fix the FTBFS with GCC 4.3: missing #includes
Please you ignore my first patch. I have a little error with my gcc
conf. This is the real patch to fix this bug with GCC 4.3
I'm not sure whether it
On Fri, Feb 29, 2008 at 12:25:31AM +, Ansgar Burchardt wrote:
Author: ansgar-guest
Date: 2008-02-29 00:25:30 + (Fri, 29 Feb 2008)
New Revision: 5948
Modified:
packages/trunk/airstrike/debian/airstrike.desktop
...
packages/trunk/vegastrike/debian/vegastrike.desktop
Log:
*
On Fri, Jan 04, 2008 at 04:09:15PM +, Miriam Ruiz wrote:
Author: baby-guest
Date: 2008-01-04 16:09:15 + (Fri, 04 Jan 2008)
New Revision: 5221
Modified:
packages/trunk/ii-esu/debian/control
packages/trunk/ii-esu/debian/menu
Log:
Fixed descriptions and menu.
Modified:
tags 443822 +pending
thanks
Hi Roland,
On Sun, Dec 16, 2007 at 02:11:52PM +0100, Roland Clobus wrote:
I have found a fix for the crashes (Most of them happen on complex laser
levels).
thank you (and Bas) very much. I applied your patch but still have to
check it. I'm really sorry for ignoring
On Mon, Dec 17, 2007 at 01:04:40PM +0100, Roland Clobus wrote:
Jens Seidel [EMAIL PROTECTED] wrote:
--- hex_puzzzle.cpp 2007-12-16 13:19:47.0 +0100
+++ hex_puzzle.fixed.cpp 2007-12-16 13:19:05.0 +0100
@@ -602,6 +602,9
On Fri, Dec 14, 2007 at 02:15:51AM +, Barry deFreese wrote:
Author: bddebian-guest
Added:
packages/trunk/openyahtzee/debian/
+Package: openyahtzee
+Architecture: any
+Depends: ${shlibs:Depends}
+Description: classic dice game of Yahtzee
+ Open Yahtzee is an open-source (free)
On Sat, Sep 22, 2007 at 09:28:30AM +, Gonéri Le Bouder wrote:
Author: goneri-guest
Log:
Add patch by Brian m. Carlson to fix the build wiith gcc 4.2
+Index: starfighter-1.1/code/game.cpp
+===
+---
On Wed, Sep 19, 2007 at 09:03:18AM +0200, Geert Uytterhoeven wrote:
On Wed, 19 Sep 2007, Jens Seidel wrote:
Nevertheless I'm nearly sure that this platform doesn't align a char[1]
array on 64 bit boundaries so the code should work :-)
typedef struct Entry {
int32_t len;
// could
hex-a-hop, except the affected test
sizeof(Entry)==8 (I suggest to comment this line out in
debian/patches/endianess.patch) it should compile and run fine (I hope).
On Mon, Sep 17, 2007 at 03:34:25PM +0200, Jens Seidel wrote:
On Mon, Sep 17, 2007 at 02:46:32PM +0200, Bas Wijnen wrote:
Package
tags 443118 + pending
thanks
On Wed, Sep 19, 2007 at 04:33:48AM +0900, Kobayashi Noritada wrote:
Japanese translation (ja.po) for hex-a-hop is prepared.
Great! I committed it and will upload it probably tomorrow.
Although only 142 out of 213 messages are translated, the translation
Do you
On Mon, Sep 17, 2007 at 09:54:53AM +0200, Gerfried Fuchs wrote:
* Jens Seidel [EMAIL PROTECTED] [2007-09-15 18:33:02 CEST]:
Thank _you_. Though, didn't pull svn this time, don't want to stumble
into the same pit as last time. ;)
I do not expect any trouble ...
Please note that I
On Mon, Sep 17, 2007 at 02:46:32PM +0200, Bas Wijnen wrote:
Package: hex-a-hop
Version: 0.0.20070315-5
Severity: Serious
Justification: FTBFS
The package fails to build on m68k, see
http://buildd.debian.org/fetch.cgi?pkg=hex-a-hopver=0.0.20070315-5arch=m68kstamp=1189827580file=log
g++
tags 442183 +pending
thanks
On Fri, Sep 14, 2007 at 06:59:40AM +0200, Gerfried Fuchs wrote:
* Jens Seidel [EMAIL PROTECTED] [2007-09-14 01:31:10 CEST]:
hehe, me too. Though, I experience sometimes segfaults. Tried to
Segfaults? I noticed these only if I try to change to fullscreen mode
Hi Gerfried,
On Thu, Sep 13, 2007 at 11:45:57PM +0200, Gerfried Fuchs wrote:
Here's your favorite endinanness bug^H^H^Htester. I've found yet
another problem, finally being able to pass the 75% area:
ah, I'm far away from 75% :-) Today I could finish a lot of levels
but I still need some
On Thu, Sep 13, 2007 at 12:25:09AM +0200, Carsten Hey wrote:
I was able to reproduce this bug twice in Rolling Hexagons.
thanks, I failed up to now to reproduce it. Will look into it again ...
It apparently occurs when I move very fast, but it is not reproducible
when I do the same movements
On Tue, Sep 11, 2007 at 09:52:46PM +1000, Paul Wise wrote:
On Tue, 2007-09-11 at 11:35 +0200, Gonéri Le Bouder wrote:
This looks like #439973.
Boson works fine for me, apart from being a bit slow.
Maybe a problem with xserver-xorg-video-intel?
Possibly, most of the problems I have had
-a-hop/hex-a-hop_0.0.20070315-5.dsc
I would be glad if someone uploaded this package for me.
Kind regards
Jens Seidel
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Hi Tirumurti,
On Fri, Sep 07, 2007 at 08:01:58AM +0530, Tirumurti Vasudevan wrote:
On 9/7/07, Jens Seidel [EMAIL PROTECTED] wrote:
Tamil is indeed one of the exotic languages I wanted to test and it
works well! See
http://alioth.debian.org/~jseidel-guest/ta/http://alioth.debian.org
On Wed, Sep 05, 2007 at 09:13:58PM +0400, Yuri Kozlov wrote:
2007/9/5, Jens Seidel [EMAIL PROTECTED]:
could you please fix the validation error in the Russian translation of
hex-a-hop?
I think, the more simple Plural-Forms: fit for _this_ (the .po have
only one plural string) case
On Tue, Sep 04, 2007 at 12:06:13PM +0300, Damyan Ivanov wrote:
-=| Jens Seidel, 28.08.2007 23:42 |=-
Grml ... I failed to view the manpage translation and think Bulgarian is
currently not supported :-(
I have similar fears.
Any idea? My advice is to read the source via vim $(man -w -L
tags 438857 +pending
thanks
On Mon, Aug 20, 2007 at 02:48:13PM +0200, Jens Seidel wrote:
On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote:
- though, hex-a-hop still doesn't start on me. It ends with this line:
#v+
Fatal error: Invalid file /usr/share/games/hex-a-hop
tags 440377 +pending
severity 440377 wishlist
thanks
On Fri, Aug 31, 2007 at 06:50:49PM -0400, Joey Hess wrote:
Package: hex-a-hop
Version: 0.0.20070315-3
Severity: normal
When I'm playing hex-a-hop, the ondemand governor scales my cpu
frequency all the way up to 1.2 GHz.
I fully agree
On Wed, Aug 29, 2007 at 10:14:59PM -0400, Joey Hess wrote:
I reproduced this bug again on refraction. Nothing dramatic was going
I was not yet able to reproduce it but to be honest I didn't yet played
a longer time.
on, I just clicked to step from one green hex to another, and the hex
On Wed, Aug 29, 2007 at 09:09:28PM +0400, Yuri Kozlov wrote:
2007/8/28, Jens Seidel [EMAIL PROTECTED]:
On Tue, Aug 28, 2007 at 09:35:01PM +0400, Yuri Kozlov wrote:
2007/8/28, Jens Seidel [EMAIL PROTECTED]:
PS: Can you please check the Russian manual page? It looks very strange
to me
On Mon, Aug 27, 2007 at 04:32:00PM +0200, A Mennucc wrote:
as the name says, this patch adds a simple animation to the start screen,
and names for the monsters (in en and it locale - you may add fr)
+LANG = getenv('LC_MESSAGES') or getenv('LC_ALL') or getenv('LANG') or ''
This is not
On Sun, Aug 26, 2007 at 08:03:49PM +0200, Jens Seidel wrote:
On Sun, Aug 26, 2007 at 10:16:26AM +0400, Yuri Kozlov wrote:
2007/8/26, Jens Seidel [EMAIL PROTECTED]:
On Sat, Aug 25, 2007 at 10:52:48PM +0400, Yuri Kozlov wrote:
Russian program translation update is attached.
Thanks, I
On Sun, Aug 26, 2007 at 10:16:26AM +0400, Yuri Kozlov wrote:
2007/8/26, Jens Seidel [EMAIL PROTECTED]:
On Sat, Aug 25, 2007 at 10:52:48PM +0400, Yuri Kozlov wrote:
Russian program translation update is attached.
Thanks, I committed it. Nevertheless it is again outdated :-)
One
tags 439393 +confirmed
thanks
On Sat, Aug 25, 2007 at 07:33:06PM +0400, Yuri Kozlov wrote:
The same crash (load save1.dat file, goto map, make fast moving mouse
from the left to the right so that the map do scroll):
Thanks for sharing your saved game :-)
I could verify it and have a
On Sat, Aug 25, 2007 at 10:52:48PM +0400, Yuri Kozlov wrote:
Russian program translation update is attached.
Thanks, I committed it. Nevertheless it is again outdated :-)
I attached the current PO file, could you please update it (man page
strings were added)? Read also the comments on top of
On Thu, Aug 23, 2007 at 11:47:19AM +, Miriam Ruiz wrote:
Author: baby-guest
Date: 2007-08-23 11:47:19 + (Thu, 23 Aug 2007)
New Revision: 3772
Modified:
packages/trunk/hex-a-hop/debian/i18n/es.po
Log:
Corrected small typo
Modified: packages/trunk/hex-a-hop/debian/i18n/es.po
tags 438676 +pending
thanks
On Thu, Aug 23, 2007 at 03:41:02AM +0200, Jens Seidel wrote:
On Sat, Aug 18, 2007 at 11:24:04PM +0200, Helge Kreutzmann wrote:
Could it be that it is impossible to handle this with one POT file?
Shouln't we file a few wishlist bugs against po4a, gettext, ...?
OK
On Thu, Aug 23, 2007 at 07:29:49PM +0200, Helge Kreutzmann wrote:
My observations (please tell me if you want bug reports):
1.Because of the problem mentioned earlier (\- invalid?) the German
man page was not build, but I only noticed it because I was
looking for it. Maybe include a
On Thu, Aug 23, 2007 at 08:58:04PM +0200, Helge Kreutzmann wrote:
On Thu, Aug 23, 2007 at 07:49:57PM +0200, Jens Seidel wrote:
On Thu, Aug 23, 2007 at 07:00:58PM +0200, Helge Kreutzmann wrote:
the po file and saw that you removed
all \-. I left one in (for purpose, though I am not 100
On Thu, Aug 23, 2007 at 09:41:59PM +0200, Helge Kreutzmann wrote:
On Thu, Aug 23, 2007 at 09:11:47PM +0200, Jens Seidel wrote:
On Thu, Aug 23, 2007 at 07:29:49PM +0200, Helge Kreutzmann wrote:
My observations (please tell me if you want bug reports):
3. The mouse cursor is missing
On Thu, Aug 23, 2007 at 09:48:29PM +0200, Bas Wijnen wrote:
Here's the new version of the po file. The desktop file already has the
dutch translations.
Thanks, I committed it.
Jens
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Pkg-games-devel mailing list
On Wed, Aug 22, 2007 at 08:12:14AM +0300, Damyan Ivanov wrote:
- -=| Jens Seidel, 22.08.2007 05:37 |=-
On Tue, 21 Aug 2007 22:24:29 +0300, Damyan Ivanov wrote:
The only glitch is that the mouse pointer is replaced with a rectangular
frame. See attached image.
That's from the original
On Thu, Aug 23, 2007 at 10:20:05PM +0200, Jens Seidel wrote:
On Thu, Aug 23, 2007 at 09:41:59PM +0200, Helge Kreutzmann wrote:
On Thu, Aug 23, 2007 at 09:11:47PM +0200, Jens Seidel wrote:
On Thu, Aug 23, 2007 at 07:29:49PM +0200, Helge Kreutzmann wrote:
My observations (please tell me
tags 439291 +pending
thanks
On Fri, Aug 24, 2007 at 12:54:31AM +0200, Piotr Engelking wrote:
debian/patches/compiler_warnings.patch, introduced in 0.0.20070315-3, has
changed an assignment of global variable into an assignment of local
variable, and, as a result, broken credits displayed when
tags 439289 +pending
thanks
On Fri, Aug 24, 2007 at 12:50:30AM +0200, Piotr Engelking wrote:
One of the level names is displayed as Toughened\n\nTiles, with
superfluous end of line. The attached patch fixes this problem.
The patch doesn't fix this but a symptom of another bug :-)
I rendered
severity 439290 wishlist
thanks
On Fri, Aug 24, 2007 at 12:52:21AM +0200, Piotr Engelking wrote:
The font introduced in 0.0.20070315-3 is somewhat less readable compared to
earlier versions. I'd suggest using the same typeface that upstream uses. If
there is some particular reason not to do
tags 439047 +pending
thanks
On Tue, Aug 21, 2007 at 11:47:44PM +0300, Damyan Ivanov wrote:
Please find attached bg.po, containing Bulgarian translation for
hex-a-hop.
Thanks, committed. I adapted the header a little bit (for consistency
with other PO files) and changed also into once.
tags 438857 +pending
thanks
On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote:
Package: hex-a-hop
Version: 0.0.20070315-3
Severity: important
- though, hex-a-hop still doesn't start on me. It ends with this line:
#v+
Fatal error: Invalid file
On Mon, Aug 20, 2007 at 09:44:52PM +0400, Yuri Kozlov wrote:
I just build hex-a-hop_0.0.20070315-4_amd64.deb
$LC_ALL=C hex-a-hop
Warning: unable to open file /home/yuray/.hex-a-hop/save4.dat for reading
Warning: don't know window with for message:
Warning: don't know window with for
tags 438726 +pending +l10n
thanks
On Sun, Aug 19, 2007 at 01:50:48PM +0200, Bas Wijnen wrote:
Package: hex-a-hop
Here's a dutch translation file.
Thank you very much. I committed it.
There was a minor error in it (a \n too much and msgfmt complained,
I fixed it).
Could you also please
On Sun, Aug 19, 2007 at 12:49:42PM +0200, Bas Wijnen wrote:
On Sun, Aug 19, 2007 at 03:12:33AM +0200, Miriam Ruiz wrote:
The link refers to GPL version 2 which makes sense for me. But not to
specify the version seems just wrong.
You're right, it might be better to specify the version.
clone 438644 -1 -2
retitle -1 hex-a-hop: Russian translation
tags -1 +pending
severity -2 normal
thanks
Hi Yuri,
On Sat, Aug 18, 2007 at 07:23:12PM +0400, Yuri Kozlov wrote:
While trying to translate this program in Russian
thanks, I committed this partial translation already. Once you
Hi,
a few patches for hex-a-hop contain the following header:
# Copyright (C) 2007 Sam Hocevar [EMAIL PROTECTED]
# Licensed under the GPL, see /usr/share/common-licenses/GPL
Does the license (GPL) make sense? What is GPL?
The link refers to GPL version 2 which makes sense for me. But not to
Hi Clytie,
On Fri, Aug 17, 2007 at 02:27:44PM +0930, Clytie Siddall wrote:
The initial Vietnamese translation for the program file: hex-a-hop
thanks a lot.
I created some screenshots at
http://alioth.debian.org/~jseidel-guest/vi/
Can you please check these. Is the text OK?
PS: I know that
tags 437440 +pending
thanks
On Sun, Aug 12, 2007 at 05:20:53PM +0200, Helge Kreutzmann wrote:
--- hex-a-hop.6.orig 2007-08-07 18:44:25.0 +0200
+++ hex-a-hop.6 2007-08-12 17:16:57.0 +0200
@@ -19,25 +19,25 @@
.SH NAME
hex\-a\-hop \- puzzle game based on hexagonal tiles
tags 437438 +pending
thanks
On Sun, Aug 12, 2007 at 05:18:42PM +0200, Helge Kreutzmann wrote:
Attached you find the (preliminary, see following text) German
localization for hex-a-hop.
I committed it.
3)The translation of the levels file. Due to #436469 you will need to
(temporarily) do
tags 437338 +pending
thanks
On Sun, Aug 12, 2007 at 12:28:52AM +0200, Jens Seidel wrote:
I noticed that the first help screen is not translatable by default as
xgettext has trouble extracting _(Welcome to GAMENAME !). It doesn't
extract anything behind the macro. That's why I suggest to apply
tags 437439 +pending
thanks
On Sun, Aug 12, 2007 at 05:19:26PM +0200, Helge Kreutzmann wrote:
While translating your messages.pot to German the following errors
were noticed:
-msgid Best:% 3d
+msgid Best: %3d
-msgid Par:% 3d
+msgid Par: %3d
These are indeed no typos. A space following %
On Mon, Aug 13, 2007 at 02:52:03AM +0200, Jens Seidel wrote:
On Tue, Aug 07, 2007 at 08:38:50PM +0200, Miriam Ruiz wrote:
--- Helge Kreutzmann [EMAIL PROTECTED] escribió:
I noticed that e.g. umlauts are not displayed.
I know, it seems that only ASCII character sprites are implemented
tags 437313 +pending
thanks
On Sat, Aug 11, 2007 at 08:44:15PM +0200, Jens Seidel wrote:
Hi, I tried to build hex-a-hop to test the German translation and maybe
to work on bug #436469 but got too many error messages to enjoy the game!
I added -Wall and -W to the upstream Makefile and fixed
On Wed, Aug 15, 2007 at 06:24:03PM +0200, Helge Kreutzmann wrote:
Hello Jens,
On Wed, Aug 15, 2007 at 02:08:23AM +0200, Jens Seidel wrote:
They differ only in spaces. And since we now know thatstands for
\n and for \n\n I will not touch these (for now).
Aehm, you do know
On Wed, Aug 15, 2007 at 07:44:18PM +0200, Ricardo Mones wrote:
On Wed, 15 Aug 2007 18:14:58 +0200
Jens Seidel [EMAIL PROTECTED] wrote:
Would someone please upload it? The upstream source didn't change since
0.0.20070315-2, the new debian directory inclusive all patches can be
found in svn
Hi Miriam,
On Mon, Aug 13, 2007 at 09:50:29AM +0200, Miriam Ruiz wrote:
I'm sorry I haven't written back in the whole weekend, I've been some days out
and wasn't online.
Oh, no problem. So the next patch will contain proper i18n support for
all languages :-)
First of all, would any of you,
Package: hex-a-hop
Version: 0.0.20070315-2
Severity: wishlist
Tags: l10n patch
X-Debbugs-CC: Helge Kreutzmann [EMAIL PROTECTED]
Hi,
as I already wrote in #437338 it's not yet documented thatbreaks a
line and starts a new paragraph. Even if this is known it is very
difficult and needs a
On Sat, Aug 11, 2007 at 08:44:15PM +0200, Jens Seidel wrote:
PS: I really do not like stupid DOS endings in source code. Can this be
changed?
Where does this *.orig.tar archive come from? As you have a Subversion
archive are you able to create a tar ball yourself? In this case you can
use
Hi Helge, Miriam
On Tue, Aug 07, 2007 at 08:38:50PM +0200, Miriam Ruiz wrote:
--- Helge Kreutzmann [EMAIL PROTECTED] escribió:
I noticed that e.g. umlauts are not displayed.
I know, it seems that only ASCII character sprites are implemented :(
I can try to improve that, but it'll
Package: hex-a-hop
Version: 0.0.20070315-2
Tags: l10n patch
Hi,
I noticed that the first help screen is not translatable by default as
xgettext has trouble extracting _(Welcome to GAMENAME !). It doesn't
extract anything behind the macro. That's why I suggest to apply xgettext
on preprocessed
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