We recommend that students use a "wired connection" as well. For PS3 units they use a built in browser which hits our captive portal with our student network agreement and they have to sign in with their credentials, which registers the console. We manage this using Netreg (an automated DHCP registration system) available at http://netreg.sourceforge.net/.
For other devices like Xbox that don't have the built in browser, we have Residential Technology Assistants place a ticket with the MAC address and I manually add them into the Netreg system. We have a miscellaneous wireless network, which changes passwords every semester that they can join their gaming consoles to. Best, Joe From: The EDUCAUSE Wireless Issues Constituent Group Listserv [mailto:WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU] On Behalf Of Jeff Kell Sent: Monday, December 23, 2013 2:32 PM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] Game consoles? On 12/23/2013 4:43 PM, Danny Eaton wrote: There seems to be a growing demand, and with the holiday season upon us, I'm expecting more than a few requests when we all come back. Is anyone allowing residential students to register game consoles on a wireless SSID? If so, how? WPA2-PSK? MAC address registration? We "tolerate" it, but we strongly encourage wired connections for game consoles, TVs, BluRays, etc. We have game console registration support based on MAC address OID verification. The others we are at this point manually registering (they enter a helpdesk ticket). If you have a spectrum analyzer sort of device that will give you a "timeslice breakdown" of a given radio channel, you'll quickly be alarmed by the utilization of these silly devices :( Jeff ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/. ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.