Hi Denis,
sx1,sy1 have lost their way along the way somewhere. Here is the thing
I think they may have once been used for that seems to be gone now...
- If the first dash starts in the middle of an "on" phase then you
shouldn't send it to the output right away. Remember its segments until
it turns "off" then save those segments aside. If the path is closed
and if you ended in the middle of a dash "on" phase and you have some of
those "initial on" segments saved then send those original segments from
the first "on" dash as an extension of the closing "on" segment. If the
path doesn't close, or if it closes but isn't on when it gets back to
the original point, then send those first segments starting with a
moveto so that they form their own isolated dash.
All of that support code to save aside that first "on" dash seems to
have gone missing and so sx1,sy1 don't make sense any more.
I don't think you actually need sx1, sy1 - instead you need to buffer
and save aside the first set of dashes and I don't see that buffer
anywhere...
...jim
On 9/13/2010 4:01 PM, Denis Lila wrote:
Hello Jim.
I think I finally have a version without correctness problems:
http://icedtea.classpath.org/~dlila/webrevs/noflatten/webrev/
Assuming no bugs, there are still a few minor issues:
- whitespace (I'll fix this tomorrow)
- comments (also tomorrow)
- in dasher, there are variables called sx1, sy1. They seem useless
to me. It would help a lot if they are. Could you please look at this?
If anything at all is confusing in it, please contact me (e-mail or irc:
I'm on OFTC #openjdk. My nickname is dlila).
Thank you,
Denis.
----- "Jim Graham"<james.gra...@oracle.com> wrote:
Hi Denis,
Things got really busy for me over the past week so I wasn't able to
keep up with the discussion on this, but I will be looking more at it
next week. In the meantime it sounds like you are on the right track.
I wish I'd have investigated it to the level you are at so I could be
of
more immediate help, but hopefully I'll get there when I review your
various changes...
...jim
On 9/7/2010 2:11 PM, Denis Lila wrote:
Hello Jim.
So, I finally have a webrev for serious consideration:
http://icedtea.classpath.org/~dlila/webrevs/noflatten/webrev/
There are still some printing statements I used for debugging, and
the whitespace is probably pretty bad (tell me if this poses a
problem
when reading the code, and I'll clean it up), but I don't want to
waste time removing that stuff unless necessary, since this is
doubtlessly not the last version. I also included a Test.java
file that I found useful for testing and debugging. It has a main
method, and it allows pisces to run as a standalong project in
eclipse (as long as you set the JRE to be openjdk7 since it needs
to know about AATileGenerator and some other non public
interfaces).
From testing it, the only problem I noticed is that it doesn't do
very well with tight loops. So, a path like
p.moveTo(0,0);p.curveTo(1000, 1000, 400, 500, 0, -150);
isn't stroked very well when using the rotating algorithm. When
using
just the "make monotonic" algorithm it is ok (right now, it is set
to
use the latter - you can change this by uncommenting
Stroker.java:1011
and commenting out Stroker.java:1012). This leads me to believe
that
we need to detect and perhaps subdivide at loops in addition to
the
current subdivision locations. However, I have not yet looked too
deeply
into why the problem arises and how to fix it. I welcome
suggestions.
Thanks,
Denis.
I figured out what the problem is. The problem isn't really tight
loops.
The problem is cusps in the offset curves. These happen when the
line width
is equal to the radius of curvature of the curve being processed
(although,
this may be just a necessary condition and not sufficient, but this
doesn't
matter).
It seems like we have to split at values of t where the above
condition
holds. However, I can't see a way to do this without resorting to
Newton's method
for finding the roots of RadiusOfCurvature(t) - lineWidth. It would
be
really easy, however, if we had the arc length parametrization of
the curve
in question, but this won't necessarily be a polynomial. A good way
might be
to find a polynomial approximation to its inverse (this would make
dashing considerably
easier too).
Regards,
Denis.
----- "Denis Lila"<dl...@redhat.com> wrote:
----- "Jim Graham"<james.gra...@oracle.com> wrote:
OK, I see. You were doubting that the "thing that came after
Pisces"
could be that much different considering that Pisces is rendering
many
more sub-pixels.
Actually, embarrassingly I think it can. It just means the
non-AA
renderer has some performance issues. One thing I can think of
is
that
the SpanShapeIterator uses a native method call per path segment
and
the
cost of the context switches into native and back for each path
segment
dominate the performance of long paths. It was something I was
meaning
to fix for a long time (when that code was first written native
code
was
so much faster than Java and the native transition was quick -
since
then Hotspot came along, got a lot better, and the native
transitions
got much, much slower).
So, yes, this isn't out of the question...
...jim
On 9/2/2010 3:40 PM, Denis Lila wrote:
Use which? The stroking code or the rendering code?
I believe that the way I set it up was that Pisces replaced
both
the
stroke widening/dashing code and the AA renderer - both were
parts
that
we relied on Ductus for. But, the widening code would talk to
one
of
our other existing rasterizers for non-AA. Look at
LoopPipe.draw(sg2d, s). It (eventually) calls
RenderEngine.strokeTo()
directed at a SpanShapeIterator...
I think there's a misunderstanding. All I meant was that, even
when
AA is off,
we do use pisces for widening, but it doesn't do any
rasterization.
----- "Jim Graham"<james.gra...@oracle.com> wrote:
...jim
On 9/2/2010 3:20 PM, Denis Lila wrote:
Do we use Pisces for non-AA? Pisces should clock in slower
for
AA
than
non-AA, but I think we use one of the other pipes (not
Ductus)
for
non-AA and maybe it just isn't as good as Pisces?
We definitely use it for non-AA.
I traced it.
Denis.
----- "Jim Graham"<james.gra...@oracle.com> wrote:
On 9/2/2010 2:43 PM, Denis Lila wrote:
Actually, I had a question about the test I wrote which
takes
20
seconds. When
I turned antialiasing on, the test dropped from 20 seconds
to
2.5.
This is very
puzzling, since antialiasing is a generalization of
non-antialiased
rendering
(a generalization where we pretend there are 64 times more
pixels
than there
actually are). Of course, the paths followed after pisces
for
AA
and
non-AA are
completely different, but whatever came after pisces in the
non-AA
case would
have the same input as Renderer has in the AA case (input
gotten
from Stroker).
Can you take a guess as to what was causing such a large
difference?
I think Pisces was integrated only as a Ductus replacement
which
means
it was used only for AA, but check if I'm mistaken...
...jim