This looks good.  OpenGL and D3D punt under the same circumstances...

                ...jim

On 9/18/2012 1:16 AM, Clemens Eisserer wrote:
Hello,

Please review my fix for bug 7188093, located at:
http://cr.openjdk.java.net/~ceisserer/7188093/webrev.01/

Billinear interpolation is the highest quality interpolation supported
by xrender, so the xrender-pipeline has to fall back software loops in
case bicubic interpolation is requested.
Nimbus only uses billinear interpolation, however I have no idea how
much this affects other real-world applications out there.

Thank you in advance, Clemens

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