This looks good. OpenGL and D3D punt under the same circumstances...
...jim On 9/18/2012 1:16 AM, Clemens Eisserer wrote:
Hello, Please review my fix for bug 7188093, located at: http://cr.openjdk.java.net/~ceisserer/7188093/webrev.01/ Billinear interpolation is the highest quality interpolation supported by xrender, so the xrender-pipeline has to fall back software loops in case bicubic interpolation is requested. Nimbus only uses billinear interpolation, however I have no idea how much this affects other real-world applications out there. Thank you in advance, Clemens