> Approved (2nd reviewer). Please commit the patch if its ok. > This looks good. OpenGL and D3D punt under the same circumstances... Thanks for the clarification :)
Thanks, Clemens 2012/9/18 Phil Race <philip.r...@oracle.com>: > Approved (2nd reviewer). > > Vadim: can you also see if we can 'open' the regression test that identified > this bug. > > -phi. > > > On 9/18/2012 10:37 AM, Jim Graham wrote: >> >> This looks good. OpenGL and D3D punt under the same circumstances... >> >> ...jim >> >> On 9/18/2012 1:16 AM, Clemens Eisserer wrote: >>> >>> Hello, >>> >>> Please review my fix for bug 7188093, located at: >>> http://cr.openjdk.java.net/~ceisserer/7188093/webrev.01/ >>> >>> Billinear interpolation is the highest quality interpolation supported >>> by xrender, so the xrender-pipeline has to fall back software loops in >>> case bicubic interpolation is requested. >>> Nimbus only uses billinear interpolation, however I have no idea how >>> much this affects other real-world applications out there. >>> >>> Thank you in advance, Clemens > >