> Approved (2nd reviewer).
Please commit the patch if its ok.

> This looks good.  OpenGL and D3D punt under the same circumstances...
Thanks for the clarification :)

Thanks, Clemens

2012/9/18 Phil Race <philip.r...@oracle.com>:
> Approved (2nd reviewer).
>
> Vadim: can you also see if we can 'open' the regression test that identified
> this bug.
>
> -phi.
>
>
> On 9/18/2012 10:37 AM, Jim Graham wrote:
>>
>> This looks good.  OpenGL and D3D punt under the same circumstances...
>>
>>         ...jim
>>
>> On 9/18/2012 1:16 AM, Clemens Eisserer wrote:
>>>
>>> Hello,
>>>
>>> Please review my fix for bug 7188093, located at:
>>> http://cr.openjdk.java.net/~ceisserer/7188093/webrev.01/
>>>
>>> Billinear interpolation is the highest quality interpolation supported
>>> by xrender, so the xrender-pipeline has to fall back software loops in
>>> case bicubic interpolation is requested.
>>> Nimbus only uses billinear interpolation, however I have no idea how
>>> much this affects other real-world applications out there.
>>>
>>> Thank you in advance, Clemens
>
>

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