Hi, Jay.
The fix looks fine. Probably we can improve the fix a little bit.
It seems that makeBufferedImage() is used only in two places in
DrawImage.java. And after the fix in both cases we have:
int type = ((srcData.getTransparency() == Transparency.OPAQUE)
? BufferedImage.TYPE_INT_RGB
: BufferedImage.TYPE_INT_ARGB);
img = makeBufferedImage(img, null, type, sx1, sy1, sx2, sy2);
Probably makeBufferedImage can be made private and the logic for type
selection can be moved to the makeBufferedImage()? the "type" parameter
can be changed to "opaque" or something like that. In this we can move
the description why we use ARGB instead of ARGB_PRE to the spec of
makeBufferedImage().
Can we check VolatileImage in the test as well? and probably some other
image types(argb_pre, etc)?
On 02.03.16 16:17, Jayathirth D V wrote:
Hi,
I have updated the changes to select proper Buffer Image type based on
source transparency and not just using ARGB directly.
Please find the updated webrev for review:
http://cr.openjdk.java.net/~jdv/8139183/webrev.01/
Thanks,
Jay
*From:* Jayathirth D V
*Sent:* Wednesday, March 02, 2016 5:02 PM
*To:* 2d-dev@openjdk.java.net; Philip Race; Prasanta Sadhukhan
*Subject:* Review Request for JDK-8139183 : drawImage misses
background's alpha channel
Hi,
_Please review the following fix in JDK9:_
__
Bug : https://bugs.openjdk.java.net/browse/JDK-8139183
Webrev : http://cr.openjdk.java.net/~jdv/8139183/webrev.00/
Issue : When we scale any buffered image using drawImage() API which
takes scale coordinates we are losing alpha channel in background color.
Root cause : We are creating opaque temporary image when we have
background color and scale is happening in renderImageXform() API of
DrawImage.java. By making it opaque we are losing translucency.
Solution : Instead of creating opaque RGB temporary image use ARGB
temporary image to maintain translucency of image.
Thanks,
Jay
--
Best regards, Sergey.