Also, line 59, "if{" => "if {"...
...jim
On 3/9/16 3:30 PM, Jim Graham wrote:
That looks good to go.
A couple of code indentation issues in the test case:
Per:
http://www.oracle.com/technetwork/java/javase/documentation/codeconventions-142311.html#454
for statements should have a space as in "for (...)" otherwise it looks
like a call to a function named "for()".
do-while statements also need a space before/after the braces and
between while and the parentheses, as in:
do {
} while (...);
I don't need to review those code style issues, but please fix them
before you push it...
...jim
On 3/8/16 10:44 PM, Jayathirth D V wrote:
Hi Jim,
I have made changes mentioned by you.
Please find updated webrev:
http://cr.openjdk.java.net/~jdv/8139183/webrev.05/
Thanks,
Jay
-----Original Message-----
From: Jim Graham
Sent: Wednesday, March 09, 2016 3:23 AM
To: Jayathirth D V
Cc: 2d-dev@openjdk.java.net
Subject: Re: [OpenJDK 2D-Dev] Review Request for JDK-8139183 :
drawImage misses background's alpha channel
Hi Jay,
On 3/8/16 12:56 AM, Jayathirth D V wrote:
Hi Jim,
Thanks for the review. I have made changes in test case based on
input provided.
1) Added contentsLost() after we drawImage() and getSnapshot() to
verify the content and if it is lost loop again.
Unfortunately, if contents are lost you need to loop back to where you
create the image, which means you don't have enough code inside the
while loop. All of the items I mentioned below in my comment need to
be included in that "loop back around". To be painfully clear here,
the loop should look like this:
backgroundColor = ...; /* no need to create this inside the
loop */
do {
img = ...;
Graphics2D imgGraphics = img.createGraphics();
// fill img with transparency
imgGraphics.drawImage(..., bgColor);
img.getSnapShot();
imgGraphics.dispose();
} while (img.contentsLost());
The rest looked fine...
...jim