+1 from me as well. I had approved the first version of the fix but this one looks fine too.

-phil.

On 01/16/2018 11:05 AM, Clemens Eisserer wrote:
Hi Jay,

1) When we call Graphics2D.setColor() it uses ArgbPre PixelConverter based on 
SurfaceData(here it is XRenderPixMap ArgbPre surface) and converts the color to 
pre-multiplied values.
Thanks a lot for identifying the issue and working on it.
The fix itself looks fine and low-risk.

Thanks again, Clemens

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