> I don't see why? Because runtime errors are not caught in compiled mode: { Tech Tip: Range checking errors are not caught by ON ERR CALL in compiled mode http://kb.4d.com/assetid=77848 }
-Tim ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************