Compiled 64-bit Volume Desktop can use more than one core, depending upon how 
you write your code. 64-bit 4D is required, as is being compiled, in the 
current implementation.  

You need to write preemptive-safe methods and your methods need to be marked as 
preemptive in the method properties. 

> On Jan 30, 2019, at 4:48 AM, Pat Bensky via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Piotr
> I believe the "bitness" has more to do with how it uses RAM than cores.
> Pat
> 
> On Wed, 30 Jan 2019 at 09:13, Piotr Chabot Stadhouders via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> 
>> Hi all,
>> 
>> First of all, I must say I am no hardware expert, so maybe this is a
>> stupid question.
>> 
>> It seems that 4D 32-bit Volume desktop only uses 1 core.
>> But does 4D 64-bit Volume desktop use all available cores?
>> 
>> Gr,
>> Piotr
>> 
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