Compiled 64-bit Volume Desktop can use more than one core, depending upon how you write your code. 64-bit 4D is required, as is being compiled, in the current implementation.
You need to write preemptive-safe methods and your methods need to be marked as preemptive in the method properties. > On Jan 30, 2019, at 4:48 AM, Pat Bensky via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Piotr > I believe the "bitness" has more to do with how it uses RAM than cores. > Pat > > On Wed, 30 Jan 2019 at 09:13, Piotr Chabot Stadhouders via 4D_Tech < > 4d_tech@lists.4d.com> wrote: > >> Hi all, >> >> First of all, I must say I am no hardware expert, so maybe this is a >> stupid question. >> >> It seems that 4D 32-bit Volume desktop only uses 1 core. >> But does 4D 64-bit Volume desktop use all available cores? >> >> Gr, >> Piotr >> >> ********************************************************************** >> 4D Internet Users Group (4D iNUG) >> Archive: http://lists.4d.com/archives.html >> Options: https://lists.4d.com/mailman/options/4d_tech >> Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >> ********************************************************************** > > > > -- > ************************************************* > CatBase - Top Dog in Data Publishing > tel: +44 (0) 207 118 7889 > w: http://www.catbase.com > skype: pat.bensky > ************************************************* > ********************************************************************** > 4D Internet Users Group (4D iNUG) > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************