Randy, hi there. Yes, after breakpoints fail to work, a Trace command does work. But that is a problem when you only want to stop and trace the first iteration of a loop. Then you have to restart 4D. I am very surprised the problem is unfixed in v18 though… Cheers, Keith
> On 7/10/2021, at 9:08 am, Randy Kaempen <ra...@intellexcorp.com> wrote: > > Keith, > >> On Oct 6, 2021, at 3:03 PM, Keith Goebel via 4D_Tech <4d_tech@lists.4d.com >> <mailto:4d_tech@lists.4d.com>> wrote: >> >> Also, v17 had a severely bad habit of ignoring breakpoints after a short >> time tracing code during development. I never did figure out what triggered >> it (modifying code in a method currently being traced?). >> The only solution to get breakpoints working again was to restart 4D. > > > I have seen this a lot and it continues in v18. Oddly, I never saw it in the > v17 R releases. I think it is a memory issue. I find that the more forms > and methods I have open, the sooner it happens. As you said, the only > solution is to restart 4D. > > It was driving me nuts for a while, because I wouldn’t see a trace where it > _had_ to happen. I found that if I put in a TRACE command, that still showed > up. It was just the bullets that failed. That’s how I can tell it’s > happening. > > > Randy Kaempen > Intellex Corporation ********************************************************************** 4D Internet Users Group (4D iNUG) New Forum: https://discuss.4D.com Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************