Randy, hi there.
Yes, after breakpoints fail to work, a Trace command does work. But that is a 
problem when you only want to stop and trace the first iteration of a loop. 
Then you have to restart 4D.
I am very surprised the problem is unfixed in v18 though…
Cheers, Keith

> On 7/10/2021, at 9:08 am, Randy Kaempen <ra...@intellexcorp.com> wrote:
> 
> Keith,
> 
>> On Oct 6, 2021, at 3:03 PM, Keith Goebel via 4D_Tech <4d_tech@lists.4d.com 
>> <mailto:4d_tech@lists.4d.com>> wrote:
>> 
>> Also, v17 had a severely bad habit of ignoring breakpoints after a short 
>> time tracing code during development. I never did figure out what triggered 
>> it (modifying code in a method currently being traced?).
>> The only solution to get breakpoints working again was to restart 4D.
> 
> 
> I have seen this a lot and it continues in v18.  Oddly, I never saw it in the 
> v17 R releases.  I think it is a memory issue.  I find that the more forms 
> and methods I have open, the sooner it happens.  As you said, the only 
> solution is to restart 4D.
> 
> It was driving me nuts for a while, because I wouldn’t see a trace where it 
> _had_ to happen.  I found that if I put in a TRACE command, that still showed 
> up.  It was just the bullets that failed.  That’s how I can tell it’s 
> happening.
> 
> 
> Randy Kaempen
> Intellex Corporation

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