I've been hoping someone would resurrect this project, especially given
that Typescript and Go (wasm) are both much better options for implementing
it.

On Thu, Apr 18, 2019 at 8:25 AM Skip Tavakkolian <skip.tavakkol...@gmail.com>
wrote:

> This might be a good place to start:
>
> https://bitbucket.org/dhoskin/9webdraw/src/default/
>
> On Thu, Apr 18, 2019 at 7:36 AM Chris McGee <newton...@gmail.com> wrote:
>
>> Hi All,
>>
>> I'm looking at creating an alternate filesystem for /dev/draw, /dev/mouse
>> and /dev/kbd that hooks up to a web server providing HTML interfaces (e.g.
>> canvas) for Plan 9 UI. I've been reading over the manual pages, which are
>> quite detailed, which is great, but there are some points of confusion for
>> me.
>>
>> In particular, /dev/draw's interface and documentation keep referring to
>> the concept of a "window" indirectly. It seems that in some cases the
>> server providing /dev/draw needs to track windows and refresh them. But,
>> what defines a window in this protocol? Is every image a window or only
>> some of them?
>>
>> Also, I'm trying to understand how off-screen images, such as fonts are
>> loaded. It seems that every image must be associated with a screen and be
>> given a position within the screen. So, how do you prevent the image from
>> being visible to the user?
>>
>> Hopefully, if I can understand some of the high-level concepts here then
>> the manual page will be all that I need. Does anyone have experience with
>> this area or could point me to information that might help clarify it?
>>
>> My next step will probably be to figure out how libmemdraw does all of
>> this on top of a frame buffer.
>>
>> Thanks,
>> Chris
>>
>

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