Thanks. Looks like Sutherland's "Wheel of Reincarnation 
<https://www2.cs.arizona.edu/~cscheid/reading/myer-sutherland-design-of-display-processors.pdf>"
 has not only stopped but exploded :-) Or stopped being applicable.

-- Bakul

> On Aug 22, 2021, at 9:23 AM, Paul Lalonde <paul.a.lalo...@gmail.com> wrote:
> 
> It got complicated because there's no stable interface or ISA.  The hardware 
> evolved from fixed-function to programmable in a commercial environment where 
> the only meaningful measure was raw performance per dollar at many price 
> points.  Every year the hardware spins and becomes more performant, usually 
> faster than Moore's law.  With 3D APIs hiding the hardware details there is 
> no pressure to make the hardware interface uniform, pretty, or neat.  And 
> with the need for performance there are dozens of fixed function units that 
> effectively need their own sub-drivers while coordinating at high performance 
> with the other units. 
> The system diagrams for GPUs look complex, but they are radical 
> simplifications of what's really on the inside.
> 
> Intel really pioneered the open driver stacks, but performance generally 
> wasn't there.  That might be changing now, but I don't know if their recently 
> announced discrete product line will be driver-compatible.
> 
> Paul
> 
> 
> On Sun, Aug 22, 2021 at 8:48 AM Bakul Shah <ba...@iitbombay.org 
> <mailto:ba...@iitbombay.org>> wrote:
> The FreeBSD amdgpu.ko is over 3Mbytes of compiled code. Not counting the 
> "firmware" that gets loaded on the GPU board. drm/amd/amdgpu has 200K+ lines 
> of source code. drm/amd over 2M lines of code. Intel's i915 seems to be about 
> 1/10th the amd size. AIUI, this is linux GPU driver code, more or less 
> unchanged (FreeBSD has shim code to use it). How did the interface to an SIMD 
> processor get so complicated?
> 
>> On Aug 22, 2021, at 6:44 AM, Paul Lalonde <paul.a.lalo...@gmail.com 
>> <mailto:paul.a.lalo...@gmail.com>> wrote:
>> 
>> I'd love to see  GPU support for Plan9.  This discussion falls right into my 
>> professional capacity.  I'll say that people generally *grossly* 
>> underestimate the complexity of a modern GPU and of its supporting software 
>> stack.  The GPU driver is effectively a second operating system with shared 
>> memory and DMA interfaces to the host.  Even bringing up a modern GPU for 
>> just compute tasks is a very large endeavour.
>> 
>> That being said, if you want real hardware support, the best place to start 
>> is currently AMD's open-source stack.  Ignoring the Vulkan bit, 
>> understanding their platform abstraction layer (PAL) and shader ISA 
>> (https://developer.amd.com/wp-content/resources/Vega_Shader_ISA_28July2017.pdf
>>  
>> <https://developer.amd.com/wp-content/resources/Vega_Shader_ISA_28July2017.pdf>)
>>  is the base.  The lower hardware levels are reasonably well-described in 
>> linux's libdrm and its AMD support in amdgpu.
>> 
>> Opinions on how to bring this to Plan9?  I don't really have any - it's a 
>> huge pile of work with minimal benefit.  If you're looking for lightweight 
>> graphics, WebGL is a doable path, and almost certainly the right way to 
>> experiment with Plan9-like interfaces to graphics hardware.
>> 
>> Paul
>> 
>> 
>> 
>> On Sun, Aug 22, 2021 at 5:30 AM sirjofri <sirjofri+ml-9f...@sirjofri.de 
>> <mailto:sirjofri%2bml-9f...@sirjofri.de>> wrote:
>> 
>> 22.08.2021 14:10:20 Stuart Morrow <morrow.stu...@gmail.com 
>> <mailto:morrow.stu...@gmail.com>>:
>> > Also:
>> >> people have discussed that for years
>> >
>> > They have?  I mean I might have seen occasionally someone vaguely
>> > going "some sort of GPU support would be cool to have".  That isn't
>> > discussion.
>> 
>> I've even heard of someone actually making GPU stuff work on plan 9. I've 
>> only heard from their partner, who made a cute glenda thing on a piece of 
>> cloth. I chatted with her a little and told her she should encourage her 
>> partner for some discussion about this in our channels. It looked like 
>> it's some academic work, but I don't know any details about it.
>> 
>> Worst case, someone already has a proper and good GPU implementation for 
>> Plan 9 and nobody knows about it.
>> 
>> sirjofri
>> 
>> Btw if the said person reads this: it would be nice to learn some 
>> details.
>> 
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> 
> -- Bakul
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