Bear in mind that you really can write very OO ANSI C, it's just that the language doesn't really encourage it.
Guy
Remo D. wrote:
To subscribe/unsubscribe, point your browser to: http://www.tullochgorm.com/lists.htmlSomeone stated that using ANSI C would be best but that we would
definitely want to use the object oriented extensions to make it object
oriented C (not C++)... Perhaps that is ANSI C today... I dunno... I
haven't programed in C for 5 years and perhaps ANSI has certified an
updated C spec to include the object oriented routines/extensions.
There's no so such extension for ANSI C AFAIK.
When you and Paul talk about OO, I think (please correct me if I'm wrong) that you really mean an "OO Interface" as opposed to a "functional API".
In other words the problem could be rephrased as follows:
Should we provide classes and objects so to be able to write:
myTune = abc:new(); myTune.Import("filename.abc"); myPart=myTune.Parts[1]; if (myPart.Instrument == "Grand Piano") ...
or an API to write something like:
myTune = abcNew() abcImport(myTune,"filename.abc") if (abcGetInstrument(myTune,abcParts(myTune,1)) == "Grand Piano")
Am I correct?
NOTE: THE ABOVE CODE FRAGMENTS ARE IN PSEUDOLANGUAGE!
R.D.
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