I was hoping.. with the v11 release, that an Active4D component would
ease the release/update process.. just for the part that comprise the
shell of course, cause everything else can be handled as text.. is
this possible?

The problem is that the 4D plugin SDK really does not support components. When the plugin asks for a variable value or executes a method, it always goes to the host database. I'm sure there is some way around it, but I'm not sure the solution would be better than the problem.

If you want to modify the shell code, being a component doesn't help in merging my changes, you still have to manually integrate them. If you don't change the shell code, just open a second copy of 4D and drag the Active4D explorer group from the new shell to your db and replace existing resources.

Kind regards,

   Aparajita
   www.aparajitaworld.com

   "If you dare to fail, you are bound to succeed."
   - Sri Chinmoy   |   www.srichinmoy.org

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