No luck on the forums so far ... If you know, would you mind helping me understand how these dependent .dll files are loaded by Active4D? Is that something that is managed by the plugin itself, or rather by 4D when it is loading the plugin (i.e. does it auto-load any .dlls in the folder, or is there a package list defined in the .4DX file?)
This is getting pretty far down the rabbit hole, I know. There is likely some compatibility issue buried in the old structure files that is rearing its ugly head - none of the exposed "compatibility" settings seems to make any difference. I will cross-post on the 4D Tech list, but if there's anything related to the .dll loading process that you can think of, that would be very helpful. Thanks! - Clayton _______________________________________________ Active4D-dev mailing list [email protected] http://list.aparajitaworld.com/listinfo/active4d-dev Archives: http://active4d-nabble.aparajitaworld.com/
