No luck on the forums so far ...

If you know, would you mind helping me understand how these dependent .dll 
files are loaded by Active4D? Is that something that is managed by the plugin 
itself, or rather by 4D when it is loading the plugin (i.e. does it auto-load 
any .dlls in the folder, or is there a package list defined in the .4DX file?)

This is getting pretty far down the rabbit hole, I know. There is likely some 
compatibility issue buried in the old structure files that is rearing its ugly 
head - none of the exposed "compatibility" settings seems to make any 
difference. I will cross-post on the 4D Tech list, but if there's anything 
related to the .dll loading process that you can think of, that would be very 
helpful.

Thanks!
- Clayton
_______________________________________________
Active4D-dev mailing list
[email protected]
http://list.aparajitaworld.com/listinfo/active4d-dev
Archives: http://active4d-nabble.aparajitaworld.com/

Reply via email to