Thanks. I look forward to seeing the new shell. Brad
On 4/27/17, 2:03 PM, "Active4D-dev on behalf of Aparajita Fishman" <[email protected] on behalf of [email protected]> wrote: >If you aren’t getting any slowdowns, then there is no need to revert to >the old shell code. After doing a 12 hour stress test I’m fairly >confident in the new code. > >I’m in the process of improving and tuning thread management, I’ll >release a new shell in the next week. > >All the best, > > - Aparajita > >> On Apr 27, 2017, at 1:00 PM, Perkins, Bradley D <[email protected]> >>wrote: >> >> The developer that did our shell upgrades responded: >> >> This will require a code change in the shell A4D_HTTPD_RequestHandler >> method, because the "A4D Execute stream request" plugin command from >> Active4D v6.4r3 takes different parameters than it did in 6.1r6. >> >> >> `New >> $httpStatus:=A4D Execute stream request >> >>($inSocket;$requestInfo;$headers;$responseHeaderNames;$responseHeaderValu >>es >> ;$response;$requestHeaderNames;$requestHeaderValues) >> >> `Old >> $httpStatus:=A4D Execute stream request >> >>($inSocket;$requestInfo;$responseHeaderNames;$responseHeaderValues;$respo >>ns >> e) >> >> Given that I'm not sure how we can integrate the old shell using the >> latest plugins? >> >> We've been stable under normal usage. No reported or observed slowdowns. >> For some reason web client rebooted itself night before last. When it >>did >> I didn't see anything abnormal in the logs nor did the A4D log any new >> threads having been created (I added logging code to capture that). >> >> I'll run as-is for now and continue to monitor the situation. >> >> -- Brad >> >> On 4/25/17, 11:29 AM, "Active4D-dev on behalf of Aparajita Fishman" >> <[email protected] on behalf of >> [email protected]> wrote: >> >>> Yes, that’s what I propose. In the meantime I’m going to do some >>> long-term stress testing here. >>> >>> All the best, >>> >>> - Aparajita >>> >>>> On Apr 25, 2017, at 10:23 AM, Perkins, Bradley D <[email protected]> >>>> wrote: >>>> >>>> So keep latest NTK and Active4D Plugins but reinstall the the old >>>>shell >>>> code? That would include using the old A4D_NTKConfig lists. >>>> We can try that. It will have to wait a few weeks because of other >>>> project >>>> commitments. >>>> >>>> Thanks, >>>> >>>> Brad Perkins >>>> >>>> On 4/25/17, 9:41 AM, "Active4D-dev on behalf of Aparajita Fishman" >>>> <[email protected] on behalf of >>>> [email protected]> wrote: >>>> >>>>> I meant only to use the old NTK shell code. Nothing else would have >>>>>to >>>>> change. If your problems persist and I can’t find the solution, I’ll >>>>>do >>>>> it for free. >>>>> >>>>> All the best, >>>>> >>>>> - Aparajita >>>>> >>>>>> On Apr 25, 2017, at 7:21 AM, Perkins, Bradley D <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Not really. I'd have to: >>>>>> (a) Go back to the old server machine and 4D v14 >>>>>> (b) Work with institutional IT to get it back on the network >>>>>> (Hostmaster >>>>>> updates, Switch programming). They tightly control all public facing >>>>>> IP >>>>>> addresses. >>>>>> (c) Identify all changed data since we went live and export/import >>>>>>it >>>>>> back >>>>>> into the v14 Database. >>>>>> As noted that ran fine. >>>>>> >>>>>> I never considered running v14 on the Sierra machines. I was told by >>>>>> 4D >>>>>> it >>>>>> wouldn't be stable. >>>>>> >>>>>> If you mean staying with v15.4 and putting in the old shell code and >>>>>> going >>>>>> back to older NTK and Active4D versions, we could try that, but I >>>>>>have >>>>>> other other project commitments that I must focus on for the next >>>>>>few >>>>>> weeks and can't work on that now. We're just going to have to >>>>>>monitor >>>>>> our >>>>>> systems and live with the problems if they persist. >>>>>> >>>>>> One idea I did have was to compile the NTK demo database under v15.4 >>>>>> running same NTK and A4D versions and place that on our development >>>>>> system, reasonably exercise it with AB, and see if the Active4D/NTK >>>>>> server >>>>>> becomes unresponsive. >>>>>> >>>>>> Also, I checked and we are still using the old network layer. >>>>>> >>>>>> >>>>>> Thanks, >>>>>> >>>>>> -- Brad >>>>>> >>>>>> On 4/25/17, 7:30 AM, "Active4D-dev on behalf of Aparajita Fishman" >>>>>> <[email protected] on behalf of >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Brad, >>>>>>> >>>>>>> Is it possible to roll back to the old NTK server code? I'd like to >>>>>>> know >>>>>>> if that solves the problem. >>>>>>> >>>>>>> All the best, >>>>>>> >>>>>>> - Aparajita >>>>>>> >>>>>>>> On Apr 24, 2017, at 1:53 PM, Perkins, Bradley D >>>>>>>><[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hi John, >>>>>>>> >>>>>>>> We went from v14 to v15. We're also still running 32-bit server. >>>>>>>>I'm >>>>>>>> not >>>>>>>> positive but I thought the new network layer was only available in >>>>>>>> 64-bit. >>>>>>>> I will definitely check though. Thanks! >>>>>>>> >>>>>>>> Brad >>>>>>>> >>>>>>>> On 4/24/17, 2:31 PM, "Active4D-dev on behalf of Bellos, John" >>>>>>>> <[email protected] on behalf of >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> I forget what version of 4D you said you came from, but if it was >>>>>>>>> v13 >>>>>>>>> or >>>>>>>>> lower, try your setup with the new network layer OFF in 4D >>>>>>>>>server. >>>>>>>>> We've >>>>>>>>> definitely seen some stability issues with the new network layer >>>>>>>>> ON, >>>>>>>>> using v15.4. >>>>>>>>> >>>>>>>>> Note that if you're using Mac 64-Bit, the new network layer is >>>>>>>>> forced >>>>>>>>> on >>>>>>>>> and you can't turn it off. But on Windows 64 bit server, you can >>>>>>>>> turn >>>>>>>>> this setting off. >>>>>>>>> >>>>>>>>> ________________________________________ >>>>>>>>> From: Active4D-dev [[email protected]] on >>>>>>>>> behalf >>>>>>>>> of >>>>>>>>> Aparajita Fishman [[email protected]] >>>>>>>>> Sent: Monday, April 24, 2017 4:29 PM >>>>>>>>> To: Active4D Developer Discussion List >>>>>>>>> Subject: Re: [Active4d-dev] Active4D Slowdown then Stall (weird >>>>>>>>> A4D_HTTPD_RequestHandler_* behavior) >>>>>>>>> >>>>>>>>> It’s entirely possible there is some flaw in the new server code. >>>>>>>>> The >>>>>>>>> main change I made to A4D_HTTPD_RequestHandler was the correct >>>>>>>>> handling >>>>>>>>> of keep-alive connections. If you find out any more details, >>>>>>>>>please >>>>>>>>> post >>>>>>>>> them here. >>>>>>>>> >>>>>>>>> All the best, >>>>>>>>> >>>>>>>>> - Aparajita >>>>>>>>> >>>>>>>>>> On Apr 24, 2017, at 8:43 AM, Perkins, Bradley D >>>>>>>>>> <[email protected]> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Peter and Aparajita, >>>>>>>>>> >>>>>>>>>> Thank you both for your responses. I have been testing our >>>>>>>>>> development >>>>>>>>>> system with a higher MaxThreads this morning. I haven't been >>>>>>>>>>able >>>>>>>>>> to >>>>>>>>>> exhaust all of the threads. I was able to crash 4D through. I'll >>>>>>>>>> send >>>>>>>>>> Aparajita the crash log. >>>>>>>>>> >>>>>>>>>> Peter, your observations are very similar to what we've seen. >>>>>>>>>> Under >>>>>>>>>> v14 >>>>>>>>>> -- >>>>>>>>>> and even with the broken keep alive feature -- we could run for >>>>>>>>>>a >>>>>>>>>> long >>>>>>>>>> time with no problems. Reboots were usually because I had to >>>>>>>>>> reboot >>>>>>>>>> the >>>>>>>>>> Windows server to install MS Security Patches. >>>>>>>>>> >>>>>>>>>> Our production system sees a fairly light load and would >>>>>>>>>>normally >>>>>>>>>> never >>>>>>>>>> see the loads that I'm placing on it with ApacheBench unless IT >>>>>>>>>>is >>>>>>>>>> running >>>>>>>>>> a cyber scan. I'm letting it run as is with the earlier >>>>>>>>>> configuration >>>>>>>>>> to >>>>>>>>>> see if the problem is because we've exhausted the thread pool. >>>>>>>>>>We >>>>>>>>>> haven't >>>>>>>>>> allocated an additional thread since I restarted on Saturday. >>>>>>>>>>Our >>>>>>>>>> ThreadStack size was already set to 256 (docs show 128 as >>>>>>>>>> default). >>>>>>>>>> As Peter notes, It could be that the problem lies elsewhere such >>>>>>>>>> as >>>>>>>>>> in >>>>>>>>>> in >>>>>>>>>> 4D itself. >>>>>>>>>> >>>>>>>>>> We upgraded hardware, OS, 4D, NTK, and Active4D. That is a lot >>>>>>>>>>of >>>>>>>>>> change. >>>>>>>>>> >>>>>>>>>> -- Brad >>>>>>>>>> >>>>>>>>>> On 4/24/17, 9:09 AM, "Active4D-dev on behalf of Aparajita >>>>>>>>>>Fishman" >>>>>>>>>> <[email protected] on behalf of >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Increase MaxThreads in the A4D_NTKConfig list. I am increasing >>>>>>>>>>> this >>>>>>>>>>> to >>>>>>>>>>> 100 by default in the next release, and I am also adding code >>>>>>>>>>>to >>>>>>>>>>> reclaim >>>>>>>>>>> unused threads after a configurable delay. >>>>>>>>>>> >>>>>>>>>>> All the best, >>>>>>>>>>> >>>>>>>>>>> - Aparajita >>>>>>>>>>> >>>>>>>>>>>> On Apr 24, 2017, at 4:51 AM, Peter Gutbrod >>>>>>>>>>>> <[email protected]> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Hi Brad, >>>>>>>>>>>> >>>>>>>>>>>> I see something similar since I've upgraded 4D-Server to V16 >>>>>>>>>>>>and >>>>>>>>>>>> NTK/A4D >>>>>>>>>>>> to the newest version. >>>>>>>>>>>> >>>>>>>>>>>> Before the server could run für month without any issue. After >>>>>>>>>>>> the >>>>>>>>>>>> upgrade the server slows down within 1-2 days up the point, >>>>>>>>>>>> where >>>>>>>>>>>> each >>>>>>>>>>>> request can take 10 seconds or even more. According to the 4D >>>>>>>>>>>> admin >>>>>>>>>>>> panel there are cpu or network intensive tasks running. Server >>>>>>>>>>>> is >>>>>>>>>>>> almost >>>>>>>>>>>> idle, tons af free memory for 4D. Nothing suspicious in >>>>>>>>>>>>Windows >>>>>>>>>>>> performance monitor. Rebooting 4D and the slow-down is gone - >>>>>>>>>>>> for >>>>>>>>>>>> the >>>>>>>>>>>> next couple of hours, then it slowly reappears. >>>>>>>>>>>> >>>>>>>>>>>> I realized the slowdown in a JSON API. First I thought it is >>>>>>>>>>>> something >>>>>>>>>>>> within my A4D code, so I've calculated the time my A4D code >>>>>>>>>>>> needs >>>>>>>>>>>> to >>>>>>>>>>>> run. But I found the slowdown happens while receiving the >>>>>>>>>>>> request. >>>>>>>>>>>> Once >>>>>>>>>>>> A4D starts executing the code, everything runs fast, including >>>>>>>>>>>> sending >>>>>>>>>>>> the response. >>>>>>>>>>>> >>>>>>>>>>>> I've asked Rob from the pluggers, whether he had heard about >>>>>>>>>>>> slowdows >>>>>>>>>>>> with the new version of NTK but he wasn't aware of any >>>>>>>>>>>>problems. >>>>>>>>>>>> >>>>>>>>>>>> In a period, where I wasn't able to restart 4D server >>>>>>>>>>>> periodically, >>>>>>>>>>>> slowdown got so extreme, that 4D clients were unable to login >>>>>>>>>>>> due >>>>>>>>>>>> to >>>>>>>>>>>> timeouts. In that state the only way to restart the 4D server >>>>>>>>>>>> was >>>>>>>>>>>> with a >>>>>>>>>>>> force quit. That convinced me, that the culprit is within 4D >>>>>>>>>>>>V16 >>>>>>>>>>>> and >>>>>>>>>>>> not >>>>>>>>>>>> NTK or A4D and I should wait for 4D 16.1 and until then >>>>>>>>>>>>restart >>>>>>>>>>>> 4D >>>>>>>>>>>> Server periodically. That is why I never reported the problem >>>>>>>>>>>> here. >>>>>>>>>>>> >>>>>>>>>>>> As you have a similar problem but with 4D15.4 makes me >>>>>>>>>>>> wondering, >>>>>>>>>>>> whether I'm wrong and the lastest versions of NTK and A4D >>>>>>>>>>>>might >>>>>>>>>>>> at >>>>>>>>>>>> least >>>>>>>>>>>> contribute to the problem. >>>>>>>>>>>> >>>>>>>>>>>> Hope you find the answer and share it with me. >>>>>>>>>>>> >>>>>>>>>>>> Greetings >>>>>>>>>>>> >>>>>>>>>>>> Peter Gutbrod >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> Active4D-dev mailing list >>>>>>>>>>>> [email protected] >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>https://urldefense.proofpoint.com/v2/url?u=http-3A__list.aparaj >>>>>>>>>>>>it >>>>>>>>>>>> aw >>>>>>>>>>>> or >>>>>>>>>>>> ld >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>.com_listinfo_active4d-2Ddev&d=DwIGaQ&c=2do6VJGs3LvEOe4OFFM1bA& >>>>>>>>>>>>r= >>>>>>>>>>>> ww >>>>>>>>>>>> tj >>>>>>>>>>>> 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