remembering that a lot of this stuff was not designed with mobile in
mind and so might not actually be considered a priority display space -
which is a reasonable approach
adam
On 01/12/2015 07:47 PM, Luke Munn wrote:
Yes definitely not an easy task, and a lot of these questions are ones I'm
asking myself, as contributor to a couple different arts organisations and
their respective archives.
But I suppose for me the limited funding just reiterates these questions.
If you don't have money to do everything, what are the real priorities?
What does a piece of archived 'digital art' need to look (and more
importantly) perform like? Does it make sense to maintain digital art or
its genres (media, tactical, net) as separate delineations? And what are
the core features which users actually need in order to engage with an
archive in any meaningful way?
To take your feature of responsive sites as just one quick example, we
could look to our favourite tech overlord, Google, who decided that mobile
wasn't just a 'nice to have' but took absolute precedence, and for years
have developed everything on mobile first, then other platforms like
desktop and tablet second.
On 13 January 2015 at 14:58, Melanie Swalwell <
[email protected]> wrote:
Hi all,
Just quickly, and coming at this from a slightly different angle...
It really concerns me that there is very little collection and
preservation of media arts heritage going on (almost nothing, in fact, in
Australasia). I am centrally engaged in trying to build a discourse
locally on born digital cultural heritage, because I think this is part of
the problem. Some of you might recall the Play It Again team ran a
conference in Melbourne on this last year to which a few NZers came (most
talks are online at playitagainproject.org/blog/conference-report). And
I currently head up the Aus-NZ coproduction to preserve and remember
locally made 80s games. So wearing these hats, I'd say that it's easy to
critique. The realities are that it is hard to get money to do this sort
of thing, which takes multiple skill sets so involves managing lots of
people/sub-projects/dealings with institutions, let alone the money to do
it really well (having mobile responsive websites, etc etc). Always ready
to hear new ideas if others can see better ways...
Melanie
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