Luke,

Actually, mobile responsive websites was probably a bad example, as even with 
our meagre funds for Play It Again, we managed to do this….

In terms of your questions about what archived digital art ought to look and 
perform like, these are important questions, but there is also lots already on 
this, in terms of variable media, etc.  Engagement is, I think, a more 
interesting question.  With Play It Again, we have really tried to emphasise 
people’s memories, oral histories, and the surrounding artefacts and 
documentation as important parts of the historical and preservation undertaking 
of digital games, ie. not just fetishising the playable game itself (though we 
want this too).  Our Popular Memory Archive asks the public to contribute their 
memories and artefacts to help build such an archive.  (Please browse and 
contribute yours, if you haven’t already -- http://playitagainproject.org – and 
share with potentially interested others.)

We have had several papers published on our approach if people are interested, 
eg.
Stuckey, Helen, Melanie Swalwell, Angela Ndalianis, Denise de Vries (2013) 
“Remembrance of Games Past: The Popular Memory Archive”, 9th Australasian 
Interactive Entertainment Conference proceedings, ACM Digital Library, 
http://dl.acm.org/citation.cfm?id=2513570
(For those without ACM access, it’s also available at 
https://flinders.academia.edu/MelanieSwalwell)

In terms of your question about delineating categories, yes, criteria and 
significance matter in selection, as do appropriate means of access.  Actually, 
I’m interested in going broader and talking about digital heritage, generally – 
ie. it’s not just art that is at risk of being lost and forgotten.  There are 
synergies to mine between people who may be concerned with similar digital 
collection and preservation issues but have different categories of object in 
mind.  To this end, I am auspicing postdoctoral research on the local 
demoscene, local game publishing, and have just heard I have a new PhD student 
starting on local educational software history at mid year, which is exciting.  
I’m also wrapped that one of the media arts archives I am working with for my 
Future Fellowship research – the ANAT – has recently been accepted by the State 
Library of SA.  Finally, and more practically, we are in the process of setting 
up a Digital Archaeology research Lab at Flinders, and it will be equal 
opportunity as far as all these categories of digital heritage materials go!

The media arts materials are very much on my mind, though.  I am keen to hear 
from anyone whose institution would consider participating in a network to 
build and/or advance the media arts preservation infrastructure in this part of 
the world.  I am particularly thinking of cultural institutions and AU/NZ 
universities with researchers who would use a network of historic media arts 
resources if one existed.  I’m looking towards a grant bid.

Melanie


From: Luke Munn [mailto:[email protected]]
Sent: Tuesday, 13 January 2015 2:18 PM
To: Melanie Swalwell
Cc: [email protected]
Subject: Re: [Ada_list] another ADA

Yes definitely not an easy task, and a lot of these questions are ones I'm 
asking myself, as contributor to a couple different arts organisations and 
their respective archives.

But I suppose for me the limited funding just reiterates these questions. If 
you don't have money to do everything, what are the real priorities? What does 
a piece of archived 'digital art' need to look (and more importantly) perform 
like? Does it make sense to maintain digital art or its genres (media, 
tactical, net) as separate delineations? And what are the core features which 
users actually need in order to engage with an archive in any meaningful way?

To take your feature of responsive sites as just one quick example, we could 
look to our favourite tech overlord, Google, who decided that mobile wasn't 
just a 'nice to have' but took absolute precedence, and for years have 
developed everything on mobile first, then other platforms like desktop and 
tablet second.

On 13 January 2015 at 14:58, Melanie Swalwell 
<[email protected]<mailto:[email protected]>> 
wrote:
Hi all,

Just quickly, and coming at this from a slightly different angle...

It really concerns me that there is very little collection and preservation of 
media arts heritage going on (almost nothing, in fact, in Australasia).  I am 
centrally engaged in trying to build a discourse locally on born digital 
cultural heritage, because I think this is part of the problem.  Some of you 
might recall the Play It Again team ran a conference in Melbourne on this last 
year to which a few NZers came (most talks are online at 
playitagainproject.org/blog/conference-report<http://playitagainproject.org/blog/conference-report>).
  And I currently head up the Aus-NZ coproduction to preserve and remember 
locally made 80s games.  So wearing these hats, I'd say that it's easy to 
critique.  The realities are that it is hard to get money to do this sort of 
thing, which takes multiple skill sets so involves managing lots of 
people/sub-projects/dealings with institutions, let alone the money  to do it 
really well (having mobile responsive websites, etc etc).  Always ready to hear 
new ideas if others can see better ways...

Melanie

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