While we've already been developing a certain amount of information about playable 'classes' and skills, particularly as they relate to Dun Barethsol, but I wanted to raise the subject of exactly which 'classes' we want to implement in DB, so if rules need to be written for them, we can start doing so, particulary as classes are related to skills they have and can train into.
The joinable factions we've created for DB give something of a rough outline of this: Alchemist: Witch: The key abilities for these classes are mystical Ranger Thief: Thieves cannot equip heavy armours and retain their move silent abilities. Monk: Monks who were not previously of another class cannot use shields. Monks cannot equip heavy or metallic armours. Fighter: The key abilities for these classes is Combat Feats: Melee, Ranged, Armour, Shield, Body Control More to follow Andrew _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel