One of the other things I'm going to do - and feel foolish for not having thought to do earlier - is implement a structure that pulls all the disparate character stuff together. It won't be quite the same as having a character class, but it will simplify all the function calls and push the code closer to what it will look like fully integrated with the engine.
Andrew On 8/9/07, Kai Sterker <[EMAIL PROTECTED]> wrote: > Nice :-). > > I've spent some time compiling GTK and dlgedit on Windows and have a > mostly working version (even fixed a serious bug I couldn't locate > before). Congrats! >Two issues remain, however: > > * loading of dialogues doesn't work for some reason (should be simple > to find, though) > * it doesn't start outside MSYS shell ... no error message other than > "abnormal program termination" if I try. Not sure what's causing that. > > Once I am back next week I'll try to concentrate on the map engine > stuff again, although a working dlgedit would mean that we could start > sketching out part of the game itself. _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel