On Sat, Jan 10, 2009 at 9:28 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> The current idea for that is to "change" objects so they don't overlap > and run them through the same algorithm once more. Not entirely sure > how "change" could look like. [...] > But first of all, complete the rendering. Might have some time for > that tomorrow :-). I've just committed my final changes for the renderer. I don't see any graphical glitches anymore, although there are the occasional "deadlock detected" warnings near the diagonal wall. Not sure if it's possible to get rid of those completely ... for now I'm happy with the result :-). This means I'll have to add back the character shadow and then it's ready for being called alpha 3. This will then become the base for our map editor, so I should probably also make sure to get more map graphics together (and possibly more detailed concepts for the different locations too). Cheers, Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel