Looks like I've been doing lots of stuff lately, just not what I had planned :-). So here's an attempt at bringing some order back.
The alpha 3 release. I think most obstacles for a release with a demonstration of the GUI code are out of the way. What remains is the actual dialogue widget and a dialogue that'll be interesting enough for people to actually read. The SDL 1.3 backend. There are some open issues as well. In worldtest, the per-surface alpha of the shadow does not work. Text input also has problems and it's not compatible with Windows 2000. It's good enough to build a working Mac binary for alpha 3, so I think I'll leave it at that and wait for someone who knows better than I to improve things. Python 3. I didn't follow this up any more since the last time I wrote about it. I did however read a little more about Python 3 and I get the impression that it will not be easy to support both Python 2.x and 3.x. I don't think there would be a problem on the C++ side (maybe we'd need some conditional code at a few places). It's rather in the actual Python scripts, where separate versions might be required. And that's a route I don't really want to go. So no more effort into this from my side. With all that out of the way, the next thing I really wanted to work on is the map editor. And that's what I'll start with today ... more precisely, the first thing I'll do will be the GTK+ gfx backend. In light of that, the brief interlude with SDL 1.3 wasn't just an annoyance, it could also be seen as preparation for the task at hand :-). Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel