Something I wanted to do for a long time, but which had somehow escaped my attention until today: get the engine ready to support this kind of grass:
http://lists.nongnu.org/archive/html/adonthell-artwork/2008-05/msg00000.html Now that James has checked in the source gfx, I've started extracting the individual layers. Since I was too lazy to create a sprite for each, I've instead updated the sprite class to load a PNG file directly and turn it into a one animation/one frame sprite*. That part is already committed and will probably save some work as a lot of our sprites will actually consist of a single image only. I now have to assemble a map object that encloses the individual sprites (9 in total). What's missing yet is a non-solid flag to omit the grass blades from collision detection. Adding that shouldn't be too much trouble either, probably less than actually assembling the map object without help of an editor. I'll let you know when I have stuff ready. Kai (*) Not to give anybody any funny ideas, but yeah, the grass could be animated too, and be swaying in the wind :-). _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel